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Re: Falling damage [message #370308 is a reply to message #370054] Tue, 03 February 2009 16:06 Go to previous messageGo to previous message
StealthEye is currently offline  StealthEye
Messages: 2518
Registered: May 2006
Location: The Netherlands
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General (2 Stars)

There's a lot wrong with the current method, but it was probably done to make suer soldiers fall to death from distance > a and soldiers don't get hurt if distance < b. Any distance between a and b is scaled. I can think of many possible reasons why they could have done it that way, it doesn't really matter though because the current way is not really broken; it works just fine, even though it's not really realistic. I see no reason to change it.

BlackIntel admin/founder/coder
Please visit http://www.blackintel.org/

[Updated on: Tue, 03 February 2009 16:07]

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