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Non-uniform use of renegade bones [message #370004] Mon, 02 February 2009 02:33 Go to previous message
Veyrdite is currently offline  Veyrdite
Messages: 1471
Registered: August 2006
Location: Australia, Sydney
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General (1 Star)
I was hoping to make a non-advantage modification that removes heads (places them inside their bodies) of all male renegade characters, but in the end, due to several glitches of head placement, I gave up.

At first it worked fine for Havoc and the GDI soldiers
index.php?t=getfile&id=9303&private=0index.php?t=getfile&id=9302&private=0

But when I came across Gunner, I became a little worried - it seemed his piercings became infected.
index.php?t=getfile&id=9301&private=0

Hoping this was the only muck-up I was going to encounter, I walked out into the field of Skirmish, only to find that Nod soldiers were having a fantasy.
index.php?t=getfile&id=9305&private=0

Mobius on the other-hand, went the complete opposite directions of Nod.
index.php?t=getfile&id=9304&private=0

Why do the characters all react differently to the movement of certain bones? Is it fixable?


WOL: Veyrdite Previously: Dthdealer ( a long time ago )
 
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