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Home » Renegade Discussions » Mod Release Forum » [models]Proper Construction Yard setups
Re: Proper Construction Yard setups [message #366969 is a reply to message #366946] Sun, 11 January 2009 13:04 Go to previous messageGo to previous message
Altzan is currently offline  Altzan
Messages: 1586
Registered: September 2008
Location: Tennessee
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General (1 Star)
Sweet, looks very cool Thumbs Up

EDIT: I noticed the MCT doesn't work in your testmaps.


I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire

[Updated on: Sun, 11 January 2009 13:28]

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