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Re: In-game building health meter [message #364308 is a reply to message #364285] Sun, 21 December 2008 18:09 Go to previous messageGo to previous message
Altzan is currently offline  Altzan
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Registered: September 2008
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Goztow wrote on Sun, 21 December 2008 14:22

It's too easy to defend if you can keep an eye on every building.


That hit my logic senses head on. You are absolutely correct. How could anyone hit a building if the enemies knew the health of it every waking moment? That one trick of hitting one building and running to a different one would be ineffectual as well.


I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire

[Updated on: Sun, 21 December 2008 18:09]

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