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Re: Old Ren Interface [message #362737 is a reply to message #362727] Thu, 11 December 2008 18:52 Go to previous messageGo to previous message
Reaver11 is currently offline  Reaver11
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Registered: April 2007
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samous wrote on Thu, 11 December 2008 19:14

thats reminds me of the begining of M01 (i think, the one where havoc steals a GDI hovercraft to go to a destroied GDI base), they show old CNC graphics as if your playing Command And Conquer Tiberium Sun or something, lol. It is a good find.

=samous


You are in no way playing tiberium sun.

Also as I can tell you EA has little to do with the screw ups in renegade.

I made a post long ago on the petroglyph forums. Basically what went wrong is that the first version of renegade did not contain multiplayer infact the only screenie refering to it was a buggy with the statment -> Buggys are useless in multiplayer as the require two persons to opperate it.

Also to continue westwood mist its own first set date to release renegade. Mostly because they had hughe issues with multiplayer and the visibility system.

The adv pp was skipped due to complexity of the model and the vis system. Most of the buildings are closed boxes think of it when you take the pp or ref. (Okay hon definatly not but when you make a map the hon and strip give you the most mess ups with visibility).

Westwood was trying to overfeature the game. (controlleble agt,ob and captureble mutant facility and go on). With too many features it is hard to make a good gameplay, especially when it is westwoods firts fps.

Although EA could have lengtend the 2nd release date I think they really havent much to do with the screwups in renegade. Basically westwood wanted too much out of renegade.
 
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