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Re: Stealth Wireframe... [message #362281 is a reply to message #362043] Tue, 09 December 2008 18:17 Go to previous messageGo to previous message
samous is currently offline  samous
Messages: 616
Registered: August 2008
Karma:
Colonel
samous wrote on Mon, 08 December 2008 18:10

pvtschlag wrote on Mon, 08 December 2008 18:00


Quote:

if ((render_state->Textures[0] != NULL) && (strcmp(render_state->Textures[0]->Name,"stealth_effect.tga") == 0))
{
StateManager->SetRenderState(D3DRS_FILLMODE,D3DFILL_WIREFRAME);
}
else
{
StateManager->SetRenderState(D3DRS_FILLMODE,D3DFILL_SOLID);
}




i can see what to edit for the looks of it, but i don't see any W3D model or Preset type object in there to edit...

and of course i don't know how to complie this dll source, thats not what i mod. I just recently started DDS, but i have been only doing DROP mods b4 now!


Samous Ind. modding group website:
http://samous.webs.com/img/Capture.PNG

and Facebook Page: here
 
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