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Re: Stealth Wireframe... [message #362035 is a reply to message #362028] Mon, 08 December 2008 19:10 Go to previous messageGo to previous message
samous is currently offline  samous
Messages: 616
Registered: August 2008
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Colonel
pvtschlag wrote on Mon, 08 December 2008 18:00


Quote:

if ((render_state->Textures[0] != NULL) && (strcmp(render_state->Textures[0]->Name,"stealth_effect.tga") == 0))
{
StateManager->SetRenderState(D3DRS_FILLMODE,D3DFILL_WIREFRAME);
}
else
{
StateManager->SetRenderState(D3DRS_FILLMODE,D3DFILL_SOLID);
}



speficically what does this do?


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