Home » Tiberian Technologies / Blackhand Studios » Tiberian Technologies Forum » Flames, chem
Re: Flames, chem [message #356638 is a reply to message #356636] |
Fri, 31 October 2008 20:02 |
_SSnipe_
Messages: 4121 Registered: May 2007 Location: Riverside Southern Califo...
Karma:
|
General (4 Stars) |
|
|
Canadacdn wrote on Fri, 31 October 2008 19:09 | The flame and chem effects are emitters, which go through objects. For this not to happen, the flamethrower/chem sprayer would have to shoot separate projectiles instead of an emitter being used to show the ammunition.
|
I thought the same thing, Its the damage I think hes worried about. if the damage still can effect threw a wall/etc.
|
|
|
|
|
Flames, chem
By: ErroR on Fri, 31 October 2008 13:59
|
|
|
Re: Flames, chem
|
|
|
Re: Flames, chem
|
|
|
Re: Flames, chem
By: _SSnipe_ on Fri, 31 October 2008 20:02
|
|
|
Re: Flames, chem
By: Craziac on Fri, 31 October 2008 23:01
|
|
|
Re: Flames, chem
By: ErroR on Sat, 01 November 2008 02:57
|
|
|
Re: Flames, chem
|
|
|
Re: Flames, chem
|
|
|
Re: Flames, chem
By: _SSnipe_ on Sat, 01 November 2008 11:20
|
|
|
Re: Flames, chem
By: ErroR on Sat, 01 November 2008 04:35
|
|
|
Re: Flames, chem
|
|
|
Re: Flames, chem
By: KobraOps on Sat, 01 November 2008 11:12
|
|
|
Re: Flames, chem
|
|
|
Re: Flames, chem
By: _SSnipe_ on Sat, 01 November 2008 11:25
|
|
|
Re: Flames, chem
By: ErroR on Sat, 01 November 2008 13:29
|
|
|
Re: Flames, chem
|
|
|
Re: Flames, chem
By: Veyrdite on Sun, 02 November 2008 03:12
|
Goto Forum:
Current Time: Thu Feb 06 19:14:50 MST 2025
Total time taken to generate the page: 0.00917 seconds
|