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Home » General Discussions » Heated Discussions and Debates » Tiberium Redux: Superweapons damage (Like Renegade or like Tiberium Wars???)
Re: Tiberium Redux: Superweapons damage [message #354758 is a reply to message #354757] Fri, 17 October 2008 12:21 Go to previous messageGo to previous message
MGamer is currently offline  MGamer
Messages: 412
Registered: January 2008
Karma:
Commander
KIRBY-098 wrote on Fri, 17 October 2008 13:45

Insta kill.

It takes a lot of money and effort not to mention skill to plant, and keep alive a beacon for long enough to have it go off after navigating defensive structures, snipers and vehicles . (Assuming the opposing force aren't idiots)

they are going to kill the bulding but they start doing damange to all the bulding around like 10 seconds b4 the explosion i think


rawr.....
 
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