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Home » General Discussions » Heated Discussions and Debates » Tiberium Redux: Superweapons damage (Like Renegade or like Tiberium Wars???)
Re: Tiberium Redux: Superweapons damage [message #354757 is a reply to message #354723] Fri, 17 October 2008 11:45 Go to previous messageGo to previous message
KIRBY-098 is currently offline  KIRBY-098
Messages: 338
Registered: July 2006
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Insta kill.

It takes a lot of money and effort not to mention skill to plant, and keep alive a beacon for long enough to have it go off after navigating defensive structures, snipers and vehicles . (Assuming the opposing force aren't idiots)
 
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