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Re: Ending Game [message #354557 is a reply to message #354459] Wed, 15 October 2008 19:48 Go to previous messageGo to previous message
Altzan is currently offline  Altzan
Messages: 1586
Registered: September 2008
Location: Tennessee
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General (1 Star)
The FDS idea is too much work for a LAN mod - but thanks for the suggestion.
As for the buildings thing, I do not like gmax but I'll use it to insert a building for the purpose of ending the level. I'll just make a few infinite soldier spawners near it and charge the players with the task of blowing the building.
Time to test my gmax skills Sarcasm

Thanks for the replies, everyone.


I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
 
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