Ending Game [message #354459] |
Wed, 15 October 2008 09:32 |
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Altzan
Messages: 1586 Registered: September 2008 Location: Tennessee
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General (1 Star) |
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Quick and simple question: What is the simplest way to end a game (MP) in favor of NOD or GDI and move on to the next map in the sequence... without Beacon Pedestals?
Situation: making a Coop V2 LAN thing, but can't figure out a way to get each map to end when you reach the end of the map, I want it where when the players either kill all soldiers or reach a point the map ends, and the next one on the map list initiates.
I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire
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