Re: spwaners code [message #354450 is a reply to message #354350] |
Wed, 15 October 2008 08:27 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) |
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Jerad2142
Messages: 3806 Registered: July 2006 Location: USA
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General (3 Stars) |
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snazy2000 wrote on Tue, 14 October 2008 11:51 | i have made this code bt it dont work in game
GameObject *dave = Commands->Create_Object("Invisible_Object", position);
Commands->Attach_To_Object_Bone(dave, obj, "GDI Spawner");
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I could be wrong but I don't remember any object in the presets that goes by the name of "Invisible_Object" but in any case, you are attaching this "Invisible_Object" to the person that said the chat message I assume, notice, you are attaching this newly created object to a bone named "GDI Spawner"...
Commands->Attach_To_Object_Bone(dave, obj, "GDI Spawner");
My guess is that this line is pretty much useless unless you want the "Invisible_Object" to be stuck to the speaker's origin. Also, look through the presets list and choose an object that you want this script to create, then replace "Invisible_Object" with this new preset name, you can also remove that attach to bone line of code, it will spawn at the position you are finding fine if you do.
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