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Re: Presets: [message #353957 is a reply to message #353863] Fri, 10 October 2008 07:11 Go to previous messageGo to previous message
Jerad2142 is currently offline  Jerad2142
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Registered: July 2006
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samous wrote on Thu, 09 October 2008 12:11

ErroR wrote on Thu, 09 October 2008 04:55

i dunno u can make ur own presset if u find the model (most likely u will)


actually, i won't. I'm using presets in my C-130 mods, and i can't mke new ones via the cnc_c130drop.txt file. I use the presets by typing :

-1 Creat_Real_Object 1, "hel_ag_exp"
-1 Attach_Script 1, "M04_Hunt_The_Player"

ect.


-1 Attach_Script 1, "M04_Hunt_The_Player" is a pointless line on this cinematic, as the helipad cannot move, also I highly doubt that this script will do much of anything, as the game cannot find hel_ag_exp's w3d file (I also know that cinematics cannot create temp presets, but they can create w3d files, you just have to use:

-0	Create_Object,		0, "W3DModelNameHere",		0, 0, 0, 0 

the -0 is when to create the object, the Create_Object line is used to tell the engine its creating a w3d and NOT a preset, the 0 is the object's specific ID, there is a maximum of 50 different ID's per cinematic if I remember correctly, next is the 3d model's name that will be used, and finally its the position X,Y,Z, and then the Rotation of Z.


[Updated on: Sat, 11 October 2008 16:56]

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