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Re: Now that Tiberium is canceled... [message #353603 is a reply to message #353553] Tue, 07 October 2008 11:43 Go to previous messageGo to previous message
Herr Surth is currently offline  Herr Surth
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Registered: July 2007
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Goztow wrote on Tue, 07 October 2008 01:32

[NE

Fobby[GEN] wrote on Tue, 07 October 2008 02:47]Small maps is what kept the tight gameplay, though. A lot of custom maps played in new maps servers are really huge and that results in slower gameplay. Take Last_Stand for an example, that map can't really be played unless you've got at least twenty people in the server; and even when you do it's still a lot slower than a 10v10 in a map like Field or Islands.

Big fanmaps aren't worth playing: noone likes to have to run for 2 minutes before meeting someone, get a 10 second fight, then get killed and run for 2 minutes again. The few popular fanmaps, like snow, bunkersTS and Siege are all rather small and action filled.

What? In Counterstrike you run around for 2 mins followed by a gunfight of 1-5 seconds and then you're either dead or you walk around again for 2 mins, and yet the game is insanely popular Razz
 
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