Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » No Tiberium Damage
Re: No Tiberium Damage [message #350942 is a reply to message #350884] Mon, 15 September 2008 16:13 Go to previous message
samous is currently offline  samous
Messages: 616
Registered: August 2008
Karma:
Colonel
"it's tiberiu shield i think " actually, the tib shield makes it so when you walk on the tib, it heals you, instead of just not doing damadge.

IDK if this would help, but i use this script manually all the time. it goes like the following in an ini or txt file:

-<time it starts> Attach_Script, <what unit it attaches to>, "M00_MutantHeal_Script_JDG"

the tib shield is just a power-up. if you need the manuall command to create it, it is:

-190 Create_Real_Object, 8, "POW_Tiberium_Shield", 1, "Cargo"

NOTE: power-up is useless with out levil edit effects, all it does is spawn the power-up, but you can't "GRAB" it.

and the chemspray guy armor should work, the chem spray's hp isn't regen when you walk on tib, and the armor doesn't take damadge, so it should work. try that first.


Samous Ind. modding group website:
http://samous.webs.com/img/Capture.PNG

and Facebook Page: here

[Updated on: Mon, 15 September 2008 16:14]

Report message to a moderator

 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Bigger reticles?
Next Topic: How to let 1000 & 500 sniper shoot faster
Goto Forum:
  


Current Time: Sun Jan 26 16:12:24 MST 2025

Total time taken to generate the page: 0.00704 seconds