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Re: sticking to walls [message #350236 is a reply to message #349319] Wed, 10 September 2008 01:18 Go to previous messageGo to previous message
StealthEye is currently offline  StealthEye
Messages: 2518
Registered: May 2006
Location: The Netherlands
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General (2 Stars)

The stuff you are talking about is not netcode. It was decided to be done that way because of one single reason: They realized their netcode was not good enough to do it like other games. There is actually a flag you can set to enable this behaviour in renegade, anyone remember the "untrust" stuff in BIATCH? The reason it does not work very well is a direct result of the bad netcode.

A result of the decision to make the client responsible for the damaging instead is a godsend for cheaters. It's the main reason why so many cheats are possible in Renegade.

Renegade has, without doubt, no good netcode at all. The things you are talking about are design decisions, a result and basically prove of Renegade's bad netcode.


BlackIntel admin/founder/coder
Please visit http://www.blackintel.org/

[Updated on: Wed, 10 September 2008 01:19]

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