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Re: untitled aow map [message #347244 is a reply to message #347222] Mon, 18 August 2008 02:32 Go to previous messageGo to previous message
Veyrdite is currently offline  Veyrdite
Messages: 1471
Registered: August 2006
Location: Australia, Sydney
Karma:
General (1 Star)
The corners of the map are unnatural - they are too flat.
I recommend you apply a Noise modifier and then tessellate the mesh.
The buildings are spaced - this will allow the isolation of single rushed to single buildings but will also frustrate people trying to get to their vehicle from another building.
Your tunnel system looks nice, and has a lot of opportunities for huggers Big Grin

I hope to see the map textured soon!


WOL: Veyrdite Previously: Dthdealer ( a long time ago )
 
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