I made a script for that powerup a long time ago but i dont think it
was ported into the scripts 3.4.4 dll, hopefully Jonwil will add it to 4.0 scripts.dll
The source code:
void z_StealthSuit::Custom(GameObject *obj,int message,int param,GameObject *sender)
{
if (message == 1000000025)
{
Change_Character(sender,"CnC_Nod_FlameThrower_2SF");
}
}
ScriptRegistrant<z_StealthSuit> z_StealthSuit_Registrant("z_StealthSuit","");
class z_StealthSuit : public ScriptImpClass {
void Custom(GameObject *obj,int message,int param,GameObject *sender);
};