Re: Material Shaders [message #344519 is a reply to message #344515] |
Sat, 02 August 2008 08:56 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) |
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LR01
Messages: 842 Registered: April 2006 Location: The Netherlands
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mmm, the point is, it's getting really vague
why, at LE, can you see a big different when you are in first person ore third person? ,like green glass with first person and white glass with third person
ow, and I was trying to use them in combination with a alfablend shader on a different tab
well, whit this ![http://img106.imageshack.us/img106/9146/shaderyj8.jpg](http://img106.imageshack.us/img106/9146/shaderyj8.jpg)
I get
(before compute vertex solve)
![http://img106.imageshack.us/img106/7371/02ny1.png](http://img106.imageshack.us/img106/7371/02ny1.png)
(after compute vertex solve)
![http://img253.imageshack.us/img253/1636/03zm8.png](http://img253.imageshack.us/img253/1636/03zm8.png)
and when I change Dest to "One" I get
Moding can be real Fun...
[Updated on: Sat, 02 August 2008 23:59] Report message to a moderator
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