Re: Weapon release [message #343763 is a reply to message #343757] |
Wed, 30 July 2008 11:26 |
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GEORGE ZIMMER
Messages: 2605 Registered: March 2006
Karma:
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General (2 Stars) |
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Here's some tips for modeling.
1: Extrude off an existing edge rather than simply making a bunch of objects and placing them on top of eachother. Unless it's meant to be a separate item like a clip, it should all be one object. To extrude, hold shift and click an edge then drag it.
2: Weld. To weld, line up two or more vertexes (The dot thingies), and find the welding option, and hit weld. The numbers there are how close together the "dots" have to be in order for it to weld. I reccomend 0.001, as it'd then have to be RIGHT next to eachother.
3: When starting off with a plane, don't make it more than 1x1 segments. A plane should be a flat object. If it's flat, then it should be no more than 1x1 poly's. If you need more poly's, extrude off an existing plane.
4: Do NOT plop objects on top of eachother! It's a terrible waste of polygons, and you hardly get what you should.
Toggle SpoilerScrin wrote on Sat, 24 January 2009 13:22 |
cAmpa wrote on Sat, 24 January 2009 12:45 | Scrin, stop pming people to get the building bars.
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FUCK YOU AND THIS SHIT GAME WITH YOUR SCRIPTS!!! I HAVE ASKING YOU AND ANOTHER NOOBS HERE ABOUT HELP WITH THAT BUILDING ICONS FEATURES FOR YEARS, BUT YOU KEEP IGNORING ME AND KEEP WRITE SHIT, SO BURN YOU AND YOUR ASSLICKERS FRIENDS, THIS TIME I'M NOT COME BACK!!!!!!!!!
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