Animation overide on new skeletons? [message #34157] |
Sat, 26 July 2003 14:16 |
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Dante
Messages: 1039 Registered: February 2003
Karma:
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General (1 Star) |
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here was your problem...
all models & animations have to start in the pose position
*standing up legs together arms out.
this is probably what happened, the engine loaded your "dog" and bent him backwards for the rest of the animation thinking that the 0 frame was supposed to be the pose.
sometimes if you goto 3rd person on a laggy game, you will notice that at a PT the character will pop up in the pose position, then switch.
try that out, im sure it will fix it.
RenEvo
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