Re: VIS thingy [message #339440 is a reply to message #339436] |
Mon, 07 July 2008 00:58 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) |
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saberhawk
Messages: 1068 Registered: January 2006 Location: ::1
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General (1 Star) |
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Dthdealer wrote on Mon, 07 July 2008 02:38 |
Ghostshaw wrote on Mon, 07 July 2008 16:21 | VIS calculations are done in LevelEdit and you can't disable them. And the problem with line of Sight is that if it gets too big stuff starts getting rendered wrong.
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Things probably get rendered incorrectly because you need to set the LOD and rendering distances in different parts of the code as well.
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No, it has to do with lack of precision in the depth buffer when the difference between possible values is large.
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