Re: VIS thingy [message #339436 is a reply to message #339421] |
Mon, 07 July 2008 00:38 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to previous message](/theme/Renegade_Forums/images/down.png) |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
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General (1 Star) |
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Ghostshaw wrote on Mon, 07 July 2008 16:21 | VIS calculations are done in LevelEdit and you can't disable them. And the problem with line of Sight is that if it gets too big stuff starts getting rendered wrong.
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Things probably get rendered incorrectly because you need to set the LOD and rendering distances in different parts of the code as well.
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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