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Re: VIS thingy [message #339436 is a reply to message #339421] Mon, 07 July 2008 00:38 Go to previous messageGo to previous message
Veyrdite is currently offline  Veyrdite
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Ghostshaw wrote on Mon, 07 July 2008 16:21

VIS calculations are done in LevelEdit and you can't disable them. And the problem with line of Sight is that if it gets too big stuff starts getting rendered wrong.

Things probably get rendered incorrectly because you need to set the LOD and rendering distances in different parts of the code as well.


WOL: Veyrdite Previously: Dthdealer ( a long time ago )
 
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