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Re: Screen Resolutions [message #338626 is a reply to message #338545] |
Wed, 02 July 2008 16:47 |
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EvilWhiteDragon
Messages: 3751 Registered: October 2005 Location: The Netherlands
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General (3 Stars) |
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Saberhawk wrote on Wed, 02 July 2008 20:06 |
EvilWhiteDragon wrote on Wed, 02 July 2008 07:03 |
Chuck Norris wrote on Wed, 02 July 2008 07:43 | Okay, that I was unaware of. Still, it goes for ALL games that you should have the hardware to run it properly enough. It doesn't take a supercomputer to run Renegade above the lowest graphics settings. Even the Intel integrated 865 can run it at medium-high (which means all high but particles) at acceptable framerates, though only at 800x600, so it doesn't take much. Minimum requirements get the game running and that's it. There are corners cut in order to play at the minimum and the example you gave is one.
Anyway, the point I was making is that having high-end hardware versus normal hardware isn't the same as those with a widescreen monitor getting more FOV than those with normal monitors. Faster hardware gives you smoother and prettier gameplay, not a bigger sight range.
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Well, it can be, obviously.... As I just demonstrated. And yes, Renegade dodes get played on a lot of older computers, so it is not wierd to expect some people using that settings. A couple of years ago I only had a GF 2 MX, which ment that running anything above low could cause framedrops.
And well, if you have your 865 integrated graphics then I am sure that if you for ex because your monitors native resolution is 1024Xsomething you will have to play on lowest, and still get some framedrops at times.
Framedrops are also a disadvantage, so perhaps we should make sure that if 1 player getsd framedrops, everyone gets them...
Also, FOV doesn't really make that much of a difference. Try it in UT if you think it does. Usually you'll either see it or not see it in both cases.
what i do wonder is how much more FOV you would get. Anything under 10 degrees do not make any real difference for sure. Above that perhaps a tiny little bit.
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Let's have UT3 as an example. It defaults to 90 hfov for 4:3 displays. For 16:10 displays, it's around supposed to be around 100.38 to match the 4:3 display without stretching.
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As far as I know, that doesn't give much of an advantage, and certainly not more than having a better computer overall. Even today there are enough people that get (massive) framedrops when there is a "large" seige... While I don't have much troubles with that with my 7800GTX.
Is that fair? No.
Is it tolerably unfair? Yes.
BlackIntel admin/founder/PR dude (not a coder)
Please visit http://www.blackintel.org/
V, V for Vendetta | People should not be afraid of their governments.
Governments should be afraid of their people.
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Screen Resolutions
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Re: Screen Resolutions
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Re: Screen Resolutions
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By: Caveman on Sat, 28 June 2008 08:13
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By: LR01 on Sat, 28 June 2008 08:58
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By: XeonXR6 on Sat, 28 June 2008 09:27
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By: SlikRik on Sat, 28 June 2008 11:34
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By: SlikRik on Sat, 28 June 2008 13:46
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By: nopol10 on Sat, 28 June 2008 19:24
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By: Caveman on Sun, 29 June 2008 06:06
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Re: Screen Resolutions
By: nopol10 on Mon, 30 June 2008 05:37
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Re: Screen Resolutions
By: Caveman on Mon, 30 June 2008 06:57
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Re: Screen Resolutions
By: Jonty on Mon, 30 June 2008 00:44
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Re: Screen Resolutions
By: Caveman on Thu, 03 July 2008 04:22
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Re: Screen Resolutions
By: renohol on Tue, 08 July 2008 22:18
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Re: Screen Resolutions
By: renohol on Tue, 08 July 2008 22:36
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Re: Screen Resolutions
By: renohol on Tue, 08 July 2008 23:41
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Re: Screen Resolutions
By: cmatt42 on Wed, 09 July 2008 10:44
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