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Re: Recommended Fixes [message #337882 is a reply to message #337843] |
Sat, 28 June 2008 14:09 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to previous message](/theme/Renegade_Forums/images/down.png) |
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trooprm02
Messages: 3266 Registered: August 2005 Location: Canada
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General (3 Stars) |
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EvilWhiteDragon wrote on Sat, 28 June 2008 11:59 |
jonwil wrote on Sat, 28 June 2008 18:18 | No falling damage glitch (where you dont get falling damage when an animation such as a taunt is playing on a soldier) wont be fixed in 4.0. However there are functions in 4.0 to find out if a soldier is falling and using those, changes can be made to e.g. SSGM so that it wont allow a taunt to play if you are falling.
No idea about the other stuff
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The falling and no damage thing, isn't that a SSGM glitch? As afaik it only happens when you do certain things. (No, I will not tell them in public.)
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Deermmm, nah its related to core patch 2. It does have something to do with those animations (num pad), won't say too much, buts its been around since that, nobody knew about it till a few months ago.
@JW, so what you are saying is that it is impossible to fix? But instead you can only detect it? Im sure there has to be a way, by editing it a bit.....
@ironwarrior, it was not intended to be able to do that, its very hard even for the average player to snipe someone from that hole or w/e. And Im sure people will agree the idea behind base attacks people won't agree with (you cant get hit), so even if it was intended, its our job to fix it.
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