Home » Tiberian Technologies / Blackhand Studios » Tiberian Technologies Forum » the anti cheat thing
Re: the anti cheat thing [message #337532 is a reply to message #337527] |
Thu, 26 June 2008 04:36 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to previous message](/theme/Renegade_Forums/images/down.png) |
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Goztow
Messages: 9734 Registered: March 2005 Location: Belgium
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General (5 Stars) Goztoe |
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The anti cheat will be partially client side, included in an existing or new Renegade file, and partially server side.
Everything which is possible server side has been done. This was limited by the information that the client sends to the server. If i understood correctly, the client will now send more information to the server, so the server can check for more unusual stuff and block it.
It will be harder to bypass but as long as it's the client that calculates damage and so on, it'll never be possible to guarantee that things can't be bypassed. And calculating everything server side is nearly impossible: it causes way too much lag.
With inverse engineering, people will always be able to bypass protection. You just need to make it hard enough and update regulary to discourage bypassers.
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
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