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new renegade map by Xpontius [message #33715] Thu, 24 July 2003 12:08 Go to previous messageGo to previous message
xpontius is currently offline  xpontius
Messages: 259
Registered: April 2003
Location: Reno
Karma:
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Ive done the following-


1. Rerouted tunnels to be the shortest length possible between both Nod and GDI tunnel entrances
2. Rearranged Nod base terrain so Ref is farther from airstrip (VIS and Pathfinding im doing today for that)

3. I raised the concrete walls on top of bridge so when you do crouch only a bit of your head is showing.
4. Included dsapo pathfind blockers at tib island and off the side at bridge entrances so harv cant be pushed under the bridge from the bases.

5. Added 2 guntowers (But I still need some advice if any on what to do other than just addin M00 base defense to the guns- they seem, well, confused when i drive up to them.

It should all be updated tomorrow Smile


-Crategod
 
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