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Re: 3D Modeling 1 final proj [message #335056 is a reply to message #334800] |
Fri, 13 June 2008 03:45 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to previous message](/theme/Renegade_Forums/images/down.png) |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
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As Doitle said, the engine can handle a *beep*load of polygons as long as they are not textured. Make a sphere for instance, with the highest polygon count RenX/3Dsmax can handle, split it into multiple meshes, export it and watch the W3D engine have fun.
The bedroom rocks! Unfortunately it lacks nod Propaganda
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
[Updated on: Fri, 13 June 2008 03:46] Report message to a moderator
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