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Re: Look! [message #331569 is a reply to message #331529] Thu, 22 May 2008 13:59 Go to previous messageGo to previous message
saberhawk
Messages: 1068
Registered: January 2006
Location: ::1
Karma:
General (1 Star)
Having support for per pixel specular lighting does not mean that reflective surfaces are supported. They aren't. This looks like the stock 3.4 era shader applied with a few new normal maps (evidenced by the single light source). Although, it is rather nice to have somebody finally reading the manual and doing nice things using shaders.dll In Love
 
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