Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Poly Amount
Re: Poly Amount [message #327554 is a reply to message #327208] Wed, 23 April 2008 21:46 Go to previous messageGo to previous message
saberhawk
Messages: 1068
Registered: January 2006
Location: ::1
Karma:
General (1 Star)
Blazea58 wrote on Tue, 22 April 2008 02:59

I think the limit on alpha blended meshes is somewhere around only 5000 polygons also, so getting something on a large scale that has alot of blending is a huge task. Roleplay 2 of course i split all blended meshes to below 5k, the rest of it is just seperated enough that it wont lag most people.
http://i175.photobucket.com/albums/w125/Blaze558/Rp2polygons.jpg
Thats the rp2 in current state and thats excluding everything added from level edit. Our current tests run at great fps.



There isn't such a limit, they just start running slowly Listen
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: DXT Plugin
Next Topic: CloudyServ
Goto Forum:
  


Current Time: Thu Feb 13 00:08:19 MST 2025

Total time taken to generate the page: 0.01706 seconds