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Re: Poly Amount [message #327513 is a reply to message #327509] |
Wed, 23 April 2008 16:13 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to previous message](/theme/Renegade_Forums/images/down.png) |
HeavyX101- Left
Messages: 633 Registered: April 2008 Location: WindowsJail=ZipFolder
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Canadacdn wrote on Wed, 23 April 2008 18:04 |
Blazea58 wrote on Tue, 22 April 2008 02:59 | I think the limit on alpha blended meshes is somewhere around only 5000 polygons also, so getting something on a large scale that has alot of blending is a huge task. Roleplay 2 of course i split all blended meshes to below 5k, the rest of it is just seperated enough that it wont lag most people.
(lol u kno the picture)Thats the rp2 in current state and thats excluding everything added from level edit. Our current tests run at great fps.
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I'm actually impressed at how well RP2 runs on the W3D engine. Usually anywhere on the map you are rendering 50,000+ polygons in the regular draw distance, plus dozens of high-resolution textures.
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i agree with u, it does not really matter if they make high graphic textures , they should make them like renegade does
it is related to renegade engine isnt it ?
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