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Re: Poly Amount [message #327404 is a reply to message #327208] Wed, 23 April 2008 07:50 Go to previous messageGo to previous message
Jerad2142 is currently offline  Jerad2142
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Registered: July 2006
Location: USA
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Blazea58 wrote on Tue, 22 April 2008 01:59

I think the limit on alpha blended meshes is somewhere around only 5000 polygons also, so getting something on a large scale that has alot of blending is a huge task. Roleplay 2 of course i split all blended meshes to below 5k, the rest of it is just seperated enough that it wont lag most people.
http://i175.photobucket.com/albums/w125/Blaze558/Rp2polygons.jpg
Thats the rp2 in current state and thats excluding everything added from level edit. Our current tests run at great fps.

I still want to know how to get that counter up.
(And yes about 5000 sounds right, I will see if lowering how many polygons on level 12a have alpha blend applied to them will fix the texture flickering or not).


 
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