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Re: How to make Mr. Tickles playable? [message #327096 is a reply to message #327086] Mon, 21 April 2008 13:44 Go to previous messageGo to previous message
BlueThen is currently offline  BlueThen
Messages: 2402
Registered: February 2006
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General (2 Stars)
Madrockz wrote on Mon, 21 April 2008 15:25

Just a Code that lets your Current Charackter look like MR.Tickles.

class BlamoChatCommand : public ChatCommandClass {
	void Triggered(int ID,const TokenClass &Text,int ChatType) {
		GameObject *obj = Get_GameObj(ID);
Vector3 position;
position = Commands->Get_Position(obj);
Commands->Set_Model(obj, "mrtickles");
Commands->Set_Position(obj,position);
	Console_Input(StrFormat("ppage %d |MR|: Have fun with Mr.Tickles.",Get_Player_ID(obj)).c_str()); 
}
};
ChatCommandRegistrant<BlamoChatCommand> BlamoChatCommandReg("!mrtickles",CHATTYPE_ALL,0,GAMEMODE_AOW);

He said LE, we don't know if this is for his server or clientside mod.




rrutk, mrtickles's 3d figure is too big. If you were to try and buy him or a different character with him using the pt, you'd get stuck (unless you were on the outside of the building).
 
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