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Re: How to make Mr. Tickles playable? [message #327086 is a reply to message #327069] Mon, 21 April 2008 13:25 Go to previous messageGo to previous message
mrãçķz is currently offline  mrãçķz
Messages: 3069
Registered: August 2007
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General (3 Stars)
Permabanned for trying and failing DDoS
Just a Code that lets your Current Charackter look like MR.Tickles.

class BlamoChatCommand : public ChatCommandClass {
	void Triggered(int ID,const TokenClass &Text,int ChatType) {
		GameObject *obj = Get_GameObj(ID);
Vector3 position;
position = Commands->Get_Position(obj);
Commands->Set_Model(obj, "mrtickles");
Commands->Set_Position(obj,position);
	Console_Input(StrFormat("ppage %d |MR|: Have fun with Mr.Tickles.",Get_Player_ID(obj)).c_str()); 
}
};
ChatCommandRegistrant<BlamoChatCommand> BlamoChatCommandReg("!mrtickles",CHATTYPE_ALL,0,GAMEMODE_AOW);

[Updated on: Mon, 21 April 2008 13:26]

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