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Re: Low Health [message #324883 is a reply to message #316585] Wed, 02 April 2008 05:53 Go to previous messageGo to previous message
EA-DamageEverything
Messages: 423
Registered: January 2005
Location: Germany
Karma:
Commander
CarrierII wrote on Mon, 11 February 2008 22:30

Sort of related, anyone intend to fix the serverside functionality that made EVA/CABAL say "GDI Weapons Factory destruction imminent"?

BUMP, yes. All "destruction imminent" Sounds are inside the gmscripts.cpp from the SSGM source. Replace the follwoing part with this expanded one=

void MDB_SSGM_Building::Damaged(GameObject *obj, GameObject *damager, float damage) {
	if ((Commands->Get_ID(damager) != 0 && !Settings->InvinBuild) && (Settings->GameMode == 1 || Settings->GameMode == 5)) {
		if (damage > 0) {
			if (Settings->LogBuildingDamage && ReportDamage) {
				ReportDamage = false;
				FDSMessage(StrFormat("The %s is under attack!",Translate_Preset(obj).c_str()),"_BUILDING");
				Commands->Start_Timer(obj,this,Settings->BuildingDamageInt,1);
			}
			if (!Data->Mod) {
				if (!OkHealth) OkHealth = true;
				if (PlayHealth && (Commands->Get_Health(obj) + Commands->Get_Shield_Strength(obj)) <= ((Commands->Get_Max_Health(obj) + Commands->Get_Max_Shield_Strength(obj)) * 0.2f)) {
					PlayHealth = false;
					char *Announcement = "ERROR";
					if (strstr(Commands->Get_Preset_Name(obj),"mp_GDI_Advanced_Guard_Tower")) Announcement = "M00BGAT_HLTH0001I1EVAG_SND.wav";
					if (strstr(Commands->Get_Preset_Name(obj),"mp_GDI_Barracks")) Announcement = "M00BGIB_HLTH0001I1EVAG_SND.wav";
					if (strstr(Commands->Get_Preset_Name(obj),"mp_GDI_War_Factory")) Announcement = "M00BGWF_HLTH0001I1EVAG_SND.wav";
					if (strstr(Commands->Get_Preset_Name(obj),"mp_GDI_Power_Plant")) Announcement = "M00BGPP_HLTH0001I1EVAG_SND.wav";
					if (strstr(Commands->Get_Preset_Name(obj),"mp_GDI_Refinery")) Announcement = "M00BGTR_HLTH0001I1EVAG_SND.wav";
					if (strstr(Commands->Get_Preset_Name(obj),"mp_Nod_Obelisk")) Announcement = "M00BNOL_HLTH0001I1EVAN_SND.wav";
					if (strstr(Commands->Get_Preset_Name(obj),"mp_Hand_of_Nod")) Announcement = "M00BNHN_HLTH0001I1EVAN_SND.wav";
					if (strstr(Commands->Get_Preset_Name(obj),"mp_Nod_Airstrip")) Announcement = "M00BNAF_HLTH0001I1EVAN_SND.wav";
					if (strstr(Commands->Get_Preset_Name(obj),"mp_Nod_Power_Plant")) Announcement = "M00BNPP_HLTH0001I1EVAN_SND.wav";
					if (strstr(Commands->Get_Preset_Name(obj),"mp_Nod_Refinery")) Announcement = "M00BNTR_HLTH0001I1EVAN_SND.wav";
					if (strstr(Commands->Get_Preset_Name(obj),"mp_GDI_Helipad")) Announcement = "M00BGHP_HLTH0001I1EVAG_SND.wav";
					if (strstr(Commands->Get_Preset_Name(obj),"mp_Nod_Helipad")) Announcement = "M00BNHP_HLTH0001I1EVAN_SND.wav";
					if (strstr(Commands->Get_Preset_Name(obj),"mp_GDI_Com_Center")) Announcement = "M00BGCC_HLTH0001I1EVAG_SND.wav";
					if (strstr(Commands->Get_Preset_Name(obj),"mp_Nod_Com_Center")) Announcement = "M00BNCC_HLTH0001I1EVAN_SND.wav";
					if (strstr(Commands->Get_Preset_Name(obj),"mp_GDI_Repair_Facility")) Announcement = "M00BGRF_HLTH0001I1EVAG_SND.wav";
					if (strstr(Commands->Get_Preset_Name(obj),"mp_Nod_Repair_Facility")) Announcement = "M00BNRF_HLTH0001I1EVAN_SND.wav";
					if (strstr(Commands->Get_Preset_Name(obj),"mp_GDI_Tiberium_Silo")) Announcement = "M00BGTS_HLTH0001I1EVAG_SND.wav";
					if (strstr(Commands->Get_Preset_Name(obj),"mp_Nod_Tiberium_Silo")) Announcement = "M00BNTS_HLTH0001I1EVAN_SND.wav";
					if (strstr(Commands->Get_Preset_Name(obj),"mp_Nod_Repair_Bay")) Announcement = "M00BNRF_HLTH0001I1EVAN_SND.wav";
					if (strstr(Commands->Get_Preset_Name(obj),"mp_Nod_Repair_Pad")) Announcement = "M00BNRF_HLTH0001I1EVAN_SND.wav";
					if (strstr(Commands->Get_Preset_Name(obj),"mp_GDI_Repair_Bay")) Announcement = "M00BGRF_HLTH0001I1EVAG_SND.wav";
					if (strstr(Commands->Get_Preset_Name(obj),"mp_GDI_Repair_Pad")) Announcement = "M00BGRF_HLTH0001I1EVAG_SND.wav";
					if (strstr(Commands->Get_Preset_Name(obj),"mp_GDI_RepFac")) Announcement = "M00BGRF_HLTH0001I1EVAG_SND.wav";
					if (strstr(Commands->Get_Preset_Name(obj),"mp_NOD_RepFac")) Announcement = "M00BNRF_HLTH0001I1EVAN_SND.wav";
					if (strstr(Commands->Get_Preset_Name(obj),"MP_GDI_ConstructionYard")) Announcement = "M00BGCY_HLTH0001I1EVAG_SND.wav";
					if (strstr(Commands->Get_Preset_Name(obj),"MP_Nod_ConstructionYard")) Announcement = "M00BNCY_HLTH0001I1EVAN_SND.wav";
					if (strstr(Commands->Get_Preset_Name(obj),"mp_Con_Yard_GDI")) Announcement = "M00BGCY_HLTH0001I1EVAG_SND.wav";
					if (strstr(Commands->Get_Preset_Name(obj),"mp_Con_Yard_Nod")) Announcement = "M00BNCY_HLTH0001I1EVAN_SND.wav";
					if (IsAlive) {
						Commands->Create_2D_Sound(Announcement);
						Commands->Start_Timer(obj,this,30.0f,22);
					}
				}
			}
		}
		if (!Data->Mod) {
			if ((Commands->Get_Health(obj) + Commands->Get_Shield_Strength(obj)) == (Commands->Get_Max_Health(obj) + Commands->Get_Max_Shield_Strength(obj)) && OkHealth) {
				OkHealth = false;
				if (PlayRepair) {
					PlayRepair = false;
					char *Announcement = "ERROR";
					if (strstr(Commands->Get_Preset_Name(obj),"mp_GDI_Advanced_Guard_Tower")) Announcement = "M00BGAT_DSGN0007I1EVAG_SND";
					if (strstr(Commands->Get_Preset_Name(obj),"mp_GDI_Barracks")) Announcement = "M00BGIB_DSGN0008I1EVAG_SND";
					if (strstr(Commands->Get_Preset_Name(obj),"mp_GDI_War_Factory")) Announcement = "M00BGWF_DSGN0009I1EVAG_SND";
					if (strstr(Commands->Get_Preset_Name(obj),"mp_GDI_Power_Plant")) Announcement = "M00BGPP_DSGN0009I1EVAG_SND";
					if (strstr(Commands->Get_Preset_Name(obj),"mp_GDI_Refinery")) Announcement = "M00BGTR_DSGN0009I1EVAG_SND";
					if (strstr(Commands->Get_Preset_Name(obj),"mp_Nod_Obelisk")) Announcement = "M00BNOL_DSGN0008I1EVAN_SND";
					if (strstr(Commands->Get_Preset_Name(obj),"mp_Hand_of_Nod")) Announcement = "M00BNHN_DSGN0016I1EVAN_SND";
					if (strstr(Commands->Get_Preset_Name(obj),"mp_Nod_Airstrip")) Announcement = "M00BNAF_DSGN0010I1EVAN_SND";
					if (strstr(Commands->Get_Preset_Name(obj),"mp_Nod_Power_Plant")) Announcement = "M00BNPP_DSGN0010I1EVAN_SND";
					if (strstr(Commands->Get_Preset_Name(obj),"mp_Nod_Refinery")) Announcement = "M00BNTR_DSGN0010I1EVAN_SND";
					if (strstr(Commands->Get_Preset_Name(obj),"mp_GDI_Helipad")) Announcement = "M00BGHP_DSGN0001I1EVAG_SND";
					if (strstr(Commands->Get_Preset_Name(obj),"mp_Nod_Helipad")) Announcement = "M00BNHP_DSGN0002I1EVAN_SND";
					if (strstr(Commands->Get_Preset_Name(obj),"mp_GDI_Com_Center")) Announcement = "M00BGCC_DSGN0001I1EVAG_SND";
					if (strstr(Commands->Get_Preset_Name(obj),"mp_Nod_Com_Center")) Announcement = "M00BNCC_DSGN0010I1EVAN_SND";
					if (strstr(Commands->Get_Preset_Name(obj),"mp_GDI_Repair_Facility")) Announcement = "M00BGRF_DSGN0001I1EVAG_SND";
					if (strstr(Commands->Get_Preset_Name(obj),"mp_Nod_Repair_Facility")) Announcement = "M00BNRF_DSGN0002I1EVAN_SND";
					if (strstr(Commands->Get_Preset_Name(obj),"mp_GDI_Tiberium_Silo")) Announcement = "M00BGTS_DSGN0001I1EVAG_SND";
					if (strstr(Commands->Get_Preset_Name(obj),"mp_Nod_Tiberium_Silo")) Announcement = "M00BNTS_DSGN0002I1EVAN_SND";
					if (strstr(Commands->Get_Preset_Name(obj),"mp_Nod_Repair_Bay")) Announcement = "M00BNRF_DSGN0002I1EVAN_SND";
					if (strstr(Commands->Get_Preset_Name(obj),"mp_Nod_Repair_Pad")) Announcement = "M00BNRF_DSGN0002I1EVAN_SND";
					if (strstr(Commands->Get_Preset_Name(obj),"mp_GDI_Repair_Bay")) Announcement = "M00BGRF_DSGN0001I1EVAG_SND";
					if (strstr(Commands->Get_Preset_Name(obj),"mp_GDI_Repair_Pad")) Announcement = "M00BGRF_DSGN0001I1EVAG_SND";
					if (strstr(Commands->Get_Preset_Name(obj),"mp_GDI_RepFac")) Announcement = "M00BGRF_DSGN0001I1EVAG_SND";
					if (strstr(Commands->Get_Preset_Name(obj),"mp_NOD_RepFac")) Announcement = "M00BNRF_DSGN0002I1EVAN_SND";
					if (strstr(Commands->Get_Preset_Name(obj),"MP_GDI_ConstructionYard")) Announcement = "M00BGCY_DSGN0009I1EVAG_SND";
					if (strstr(Commands->Get_Preset_Name(obj),"MP_Nod_ConstructionYard")) Announcement = "M00BNCY_DSGN0009I1EVAN_SND";
					if (strstr(Commands->Get_Preset_Name(obj),"mp_Con_Yard_GDI")) Announcement = "M00BGCY_DSGN0009I1EVAG_SND";
					if (strstr(Commands->Get_Preset_Name(obj),"mp_Con_Yard_Nod")) Announcement = "M00BNCY_DSGN0009I1EVAN_SND";
					if (IsAlive) {
						Create_Sound_Team(Announcement,Commands->Get_Position(obj),obj,Get_Object_Type(obj));
						Commands->Start_Timer(obj,this,30.0f,23);
					}
				}
			}
		}
	}
	if (obj != damager && damage != 0.0f) {
		if (Settings->GameMode == 2 && (Is_SoldierFactory(obj) || Is_Refinery(obj))) {
			Commands->Set_Health(obj,Commands->Get_Max_Health(obj));
		}
		else if ((Settings->GameMode == 3 || Settings->GameMode == 4) && Is_SoldierFactory(obj)) {
			Commands->Set_Health(obj,Commands->Get_Max_Health(obj));
		}

		if (Settings->InvinBuild) {
			Commands->Set_Health(obj,Commands->Get_Max_Health(obj));
		}
	}
}
 
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