Re: JFW_Building_Damage [message #324179 is a reply to message #324177] |
Fri, 28 March 2008 22:07   |
Brandon
Messages: 282 Registered: August 2006 Location: United States
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You make absolutely no sense, what are you trying to do exactly?
First off, Damage: 0.250 is such a small number, you'd never see any change in the buildings health. Buildings usually have 500.000 health.
Secondly, Param: 0 should be set to 1 if I'm not mistaken.
If you're trying to blow something up while having an explosion then let me know because I know an easier way to do it. I'm talented in picking out scripts. I picked out several new scripts for Nod Survival that I had no clue how they operated and yet I got them to work just the way I wanted on first try, so you can trust my knowledge.
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