Re: Script Problem [message #324088 is a reply to message #324040] |
Thu, 27 March 2008 18:45   |
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rrutk
Messages: 617 Registered: June 2007
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Ok, I solved some things.
I made a special Terminal, where its possible, to buy a aircraft via JFW_Preset_Buy_Poke_Delay_Sound.
Then it apears in the sky, is following a waypath accross the enemy base and disapears through a damage script on the end of waypath.
So, the problems are now:
a) over the enemy base they should drop some bombs or firing rockets...cinematic or real. it should look nice. may be with scriptzone_all entry or something??? but it doenst work.
b) a airstrike purchase terminal is in each building. but the timer works for each PT seperate. so the delay between purchases is only in one building. its possible to buy a new airstrike in the other buildings during delay time. why?
c) the scipt doesnt play the purchase sound, even if i wrote it in parameters. why?
[Updated on: Fri, 28 March 2008 07:14] Report message to a moderator
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