Re: renx vs 3dmax [message #323831 is a reply to message #323814] |
Wed, 26 March 2008 04:51   |
Dealman
Messages: 104 Registered: October 2007 Location: Sweden
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DeathLink6.0 wrote on Wed, 26 March 2008 09:42 | I use 3ds Max 9 for modeling maps and UVWMap and Gmax for map-texuring and exporting to .w3d.
Gmax/RenX is bug-gy cr**.
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You could make it easier. Get 3DS Max 8 and get the W3D Exporter from renhelp.net.
After using 3DS Max you will find it much easier to texture models in there than in RenX.
Also I think 3DS Max is much easier to handle than Renx. The camera view and the way to handle the camera in RenX is just so annoying...
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