Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » How to set up a build environment for compiling the scripts.dll
Re: How to set up a build environment for compiling the scripts.dll [message #323104 is a reply to message #296486] Thu, 20 March 2008 11:16 Go to previous messageGo to previous message
jnz is currently offline  jnz
Messages: 3396
Registered: July 2006
Location: 30th century
Karma:
General (3 Stars)
For anyone creating SSGM plugins, there is a slight bug in them.

1) In plugin.cpp in plugin_unload: remove "delete ObjectHookStruct;"

2) In the same function, add: "DestroyEngineMath();"
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message icon9.gif
Read Message
Read Message
Read Message
Read Message
Previous Topic: Another color?
Next Topic: Notes on lighting/vertex solve features in scripts 4.x
Goto Forum:
  


Current Time: Mon Jul 21 15:15:57 MST 2025

Total time taken to generate the page: 0.02374 seconds