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Re: How to set up a build environment for compiling the scripts.dll [message #323104 is a reply to message #296486] Thu, 20 March 2008 11:16 Go to previous messageGo to previous message
jnz is currently offline  jnz
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Registered: July 2006
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For anyone creating SSGM plugins, there is a slight bug in them.

1) In plugin.cpp in plugin_unload: remove "delete ObjectHookStruct;"

2) In the same function, add: "DestroyEngineMath();"
 
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