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Re: Veteran Plugin. [message #321166 is a reply to message #300286] |
Sat, 08 March 2008 09:22 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to previous message](/theme/Renegade_Forums/images/down.png) |
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Darknes2
Messages: 91 Registered: July 2007 Location: Alaberma
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i have this at the top of gmscripts.cpp
/* Renegade Scripts.dll
SSGM scripts
Copyright 2007 Vloktboky, Whitedragon(MDB), Mac, Jonathan Wilson
This file is part of the Renegade scripts.dll
The Renegade scripts.dll is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free
Software Foundation; either version 2, or (at your option) any later
version. See the file COPYING for more details.
In addition, an exemption is given to allow Run Time Dynamic Linking of this code with any closed source module that does not contain code covered by this licence.
Only the source code to the module(s) containing the licenced code has to be released.
*/
#include "scripts.h"
#include "engine.h"
#include "gmmain.h"
#include "gmscripts.h"
#include <iostream>
#pragma warning(disable: 4996)
//Fix for the double created event bug when attaching scripts in the level loaded hook.
MDB_SSGM_Base::MDB_SSGM_Base() {
WasCreated = false;
}
void MDB_SSGM_Base::Created(GameObject *obj) {
if (!WasCreated) {
NewCreated(obj);
WasCreated = true;
}
}
//******************************************************************************
//******************************************************************************
//******************************* veteran STUFF ********************************
struct veteranPlayers {
std::string PlayerName;
int veteranPoints;
};
std::vector<veteranPlayers> VetInfo;
void VetUpdate(int ID, int number, int score) {
if (!VetInfo.empty()) {
for (int i = 0; i < VetInfo.size(); i++) {
if (VetInfo[i].PlayerName == Get_Player_Name_By_ID(ID)) {
int cvp, now;
cvp = VetInfo[i].veteranPoints;
now = number + cvp;
VetInfo[i].veteranPoints = now;
int Team;
Team = Get_Team(ID);
if (cvp < 100 && now >= 100) {
char Promote[255];
sprintf(Promote,"msg veteran: %s just got promoted to the rank of General", Get_Player_Name_By_ID(ID));
Console_Input(Promote);
if (Team == 0) {
sprintf(Promote, "ppage %d Kane has recognised your vision, you have been promoted to General, enjoy the extra 45HP armor on all NEW characters", ID);
Commands->Create_2D_WAV_Sound("bonus_complete.wav");
}
else {
sprintf(Promote, "ppage %d Locke himself has promoted you to a General, enjoy the extra 45HP armor on all NEW characters", ID);
Commands->Create_2D_WAV_Sound("bonus_complete.wav");
}
Console_Input(Promote);
}
else if (cvp < 60 && now >= 60) {
char Promote[255];
sprintf(Promote,"msg veteran: %s just got promoted to the rank of Brigadier", Get_Player_Name_By_ID(ID));
Console_Input(Promote);
if (Team == 0) {
sprintf(Promote, "ppage %d The Brotherhood of Nod likes your style, you are promoted to rank Brigadier, enjoy the extra 30HP armor on all NEW characters", ID);
Commands->Create_2D_WAV_Sound("m00bgwf_kill0031i1nbrs_snd.wav");
}
else {
sprintf(Promote, "ppage %d Keep em coming! you done all that left handed? You are promoted to Brigadier, enjoy the extra 30HP armor on all NEW characters", ID);
Commands->Create_2D_WAV_Sound("m00achk_kill0034i1gbmg_snd.wav");
}
Console_Input(Promote);
}
else if (cvp < 30 && now >= 30) {
char Promote[255];
sprintf(Promote,"msg veteran: %s just got promoted to the rank of Major, he gets an extra 15HP armor on every character he now buys", Get_Player_Name_By_ID(ID));
Console_Input(Promote);
if (Team == 0) {
sprintf(Promote, "ppage %d Kane wants you in his elite, you are promoted to Major, enjoy the splendors of war brother as every NEW character you buy will have an extra 15HP armor", ID);
Commands->Create_2D_WAV_Sound("m00avis_kick0041i1nsmg_snd.wav");
}
else {
sprintf(Promote, "ppage %d The deadsix needs people like you, you are promoted to Major! Every NEW character from now on will have an extra 15HP armor", ID);
Commands->Create_2D_WAV_Sound("m00_wins0003eval_snd.wav");
}
Console_Input(Promote);
}
break;
}
}
}
}
int VetCheckPoints(int ID) {
if (!VetInfo.empty()) {
for (int i = 0; i < VetInfo.size(); i++) {
if (VetInfo[i].PlayerName == Get_Player_Name_By_ID(ID)) {
int Points;
Points = VetInfo[i].veteranPoints;
return Points;
}
}
}
return 0;
}
bool VetCheck(int ID) {
if (!VetInfo.empty()) {
for (int i = 0; i < VetInfo.size(); i++) {
if (VetInfo[i].PlayerName == Get_Player_Name_By_ID(ID)) {
return true;
}
}
}
return false;
}
void VetAddPlayer(int ID) {
if (VetCheck(ID) == false) {
veteranPlayers temp;
temp.PlayerName = Get_Player_Name_By_ID(ID);
temp.veteranPoints = 0;
VetInfo.push_back(temp);
}
}
void VetClearPlayers() {
VetInfo.erase(VetInfo.begin(), VetInfo.end());
int Players = The_Game()->MaxPlayers;
for (int i = 1; i <= Players; i++) {
if (Get_GameObj(i)) {
VetAddPlayer(i);
}
};
bool IsLowClassVehicle(const char *Preset) {
if (strstr(Preset,"CnC_GDI_APC")) return true;
else if (strstr(Preset,"CnC_GDI_Humm-vee")) return true;
else if (strstr(Preset,"CnC_GDI_MRLS")) return true;
else if (strstr(Preset,"CnC_Civilian_Pickup01_Secret")) return true;
else if (strstr(Preset,"CnC_Civilian_Sedan01_Secret")) return true;
else if (strstr(Preset,"CnC_Nod_APC")) return true;
else if (strstr(Preset,"CnC_Nod_Buggy")) return true;
else if (strstr(Preset,"CnC_Nod_Mobile Artillery")) return true;
else if (strstr(Preset,"Nod_Chameleon")) return true;
else if (strstr(Preset,"CnC_Nod_Recon_Bike")) return true;
else if (strstr(Preset,"CnC_Nod_Transport")) return true;
else if (strstr(Preset,"CnC_GDI_Transport")) return true;
return false;
}
int GetPoints(const char* Preset) {
int VetWorth = 0;
if (stricmp(Preset,"CnC_GDI_Engineer_0") == 0) VetWorth = 1;
else if (stricmp(Preset,"CnC_GDI_Engineer_2SF") == 0) VetWorth = 3;
else if (stricmp(Preset,"CnC_GDI_Grenadier_0") == 0) VetWorth = 1;
else if (stricmp(Preset,"CnC_GDI_Grenadier_2SF") == 0) VetWorth = 2;
else if (strstr(Preset,"CnC_Ignatio_Mobius")) VetWorth = 3;
else if (stricmp(Preset,"CnC_GDI_MiniGunner_0") == 0) VetWorth = 1;
else if (stricmp(Preset,"CnC_GDI_MiniGunner_1Off") == 0) VetWorth = 2;
else if (stricmp(Preset,"CnC_GDI_MiniGunner_2SF") == 0) VetWorth = 2;
else if (strstr(Preset,"CnC_GDI_MiniGunner_3Boss")) VetWorth = 3;
else if (stricmp(Preset,"CnC_GDI_RocketSoldier_0") == 0) VetWorth = 1;
else if (stricmp(Preset,"CnC_GDI_RocketSoldier_1Off") == 0) VetWorth = 2;
else if (stricmp(Preset,"CnC_GDI_RocketSoldier_2SF") == 0) VetWorth = 2;
else if (stricmp(Preset,"CnC_Nod_Engineer_0") == 0) VetWorth = 1;
else if (stricmp(Preset,"CnC_Nod_FlameThrower_0") == 0) VetWorth = 1;
else if (stricmp(Preset,"CnC_Nod_FlameThrower_1Off") == 0) VetWorth = 2;
else if (stricmp(Preset,"CnC_Nod_FlameThrower_2SF") == 0) VetWorth = 2;
else if (strstr(Preset,"CnC_Nod_FlameThrower_3Boss")) VetWorth = 3;
else if (stricmp(Preset,"CnC_Nod_Minigunner_0") == 0) VetWorth = 1;
else if (stricmp(Preset,"CnC_Nod_Minigunner_1Off") == 0) VetWorth = 2;
else if (stricmp(Preset,"CnC_Nod_Minigunner_2SF") == 0) VetWorth = 2;
else if (strstr(Preset,"CnC_Nod_Minigunner_3Boss")) VetWorth = 3;
else if (strstr(Preset,"CnC_Nod_MiniGunner_3Boss")) VetWorth = 3;
else if (stricmp(Preset,"CnC_Nod_RocketSoldier_0") == 0) VetWorth = 1;
else if (stricmp(Preset,"CnC_Nod_RocketSoldier_1Off") == 0) VetWorth = 2;
else if (stricmp(Preset,"CnC_Nod_RocketSoldier_2SF") == 0) VetWorth = 2;
else if (strstr(Preset,"CnC_Nod_RocketSoldier_3Boss")) VetWorth = 3;
else if (stricmp(Preset,"CnC_Nod_Technician_0") == 0) VetWorth = 3;
else if (strstr(Preset,"CnC_Sydney_PowerSuit")) VetWorth = 3;
else if (stricmp(Preset,"CnC_Sydney") == 0) VetWorth = 2;
else if (strstr(Preset,"CnC_GDI_APC")) VetWorth = 3;
else if (strstr(Preset,"CnC_GDI_Humm-vee")) VetWorth = 2;
else if (strstr(Preset,"CnC_GDI_MRLS")) VetWorth = 3;
else if (strstr(Preset,"CnC_Civilian_Pickup01_Secret")) VetWorth = 2;
else if (strstr(Preset,"CnC_Civilian_Sedan01_Secret")) VetWorth = 2;
else if (strstr(Preset,"CnC_Nod_APC")) VetWorth = 3;
else if (strstr(Preset,"CnC_Nod_Buggy")) VetWorth = 2;
else if (strstr(Preset,"CnC_Nod_Mobile Artillery")) VetWorth = 3;
else if (strstr(Preset,"Nod_Chameleon")) VetWorth = 2;
else if (strstr(Preset,"CnC_Nod_Recon_Bike")) VetWorth = 2;
else if (strstr(Preset,"CnC_Nod_Transport")) VetWorth = 2;
else if (strstr(Preset,"CnC_GDI_Transport")) VetWorth = 2;
else if (strstr(Preset,"CnC_GDI_Medium_Tank")) VetWorth = 4;
else if (strstr(Preset,"CnC_GDI_Mammoth_Tank")) VetWorth = 5;
else if (strstr(Preset,"CnC_Nod_Light_Tank")) VetWorth = 4;
else if (strstr(Preset,"CnC_Nod_Flame_Tank")) VetWorth = 4;
else if (strstr(Preset,"CnC_Nod_Stealth_Tank")) VetWorth = 5;
else if (strstr(Preset,"CnC_Nod_Apache")) VetWorth = 4;
else if (strstr(Preset,"CnC_GDI_Orca")) VetWorth = 4;
else if (strstr(Preset,"CnC_GDI_Harvester")) VetWorth = 2;
else if (strstr(Preset,"CnC_Nod_Harvester")) VetWorth = 2;
return VetWorth;
}
}
void reb_vet_System::Created(GameObject *obj) {
int Points;
Points = VetCheckPoints(Get_Player_ID(obj));
if (Points >= 100) {
Level = 3;
GameObject *Icon = Commands->Create_Object_At_Bone(obj,"Invisible_Object", "c L THIGH");
Commands->Attach_Script(Icon,"MDB_SSGM_Destroy_When_Object_Destroyed",ToString(Commands->Get_ID(obj)).c_str());
IconID = Commands->Get_ID(Icon);
Commands->Set_Model(Icon, "p_keycrd_red");
Commands->Attach_To_Object_Bone(Icon, obj, "c L THIGH");
Set_Max_Shield_Strength(obj, 145);
Commands->Set_Shield_Strength(obj, 145);
Commands->Start_Timer(obj, this, 2.0f, 3);
}
else if (Points >= 60) {
Level = 2;
GameObject *Icon = Commands->Create_Object_At_Bone(obj,"Invisible_Object", "c L THIGH");
Commands->Attach_Script(Icon,"MDB_SSGM_Destroy_When_Object_Destroyed",ToString(Commands->Get_ID(obj)).c_str());
Commands->Set_Model(Icon, "p_keycrd_yel");
Commands->Attach_To_Object_Bone(Icon, obj, "c L THIGH");
IconID = Commands->Get_ID(Icon);
Set_Max_Shield_Strength(obj, 130);
Commands->Set_Shield_Strength(obj, 130);
}
else if (Points >= 30) {
Level = 1;
GameObject *Icon = Commands->Create_Object_At_Bone(obj,"Invisible_Object", "c L THIGH");
Commands->Attach_Script(Icon,"MDB_SSGM_Destroy_When_Object_Destroyed",ToString(Commands->Get_ID(obj)).c_str());
Commands->Set_Model(Icon, "p_keycrd_grn");
Commands->Attach_To_Object_Bone(Icon, obj, "c L THIGH");
IconID = Commands->Get_ID(Icon);
if (strstr(Commands->Get_Preset_Name(obj),"CnC_Nod_FlameThrower_2SF")){
}
Set_Max_Shield_Strength(obj, 115);
Commands->Set_Shield_Strength(obj, 115);
}
else {
Level = 0;
}
Commands->Start_Timer(obj, this, 60.0f, 10);
}
void reb_vet_System::Custom(GameObject *obj, int message, int param, GameObject *sender) {
if (message == CUSTOM_EVENT_VEHICLE_ENTER) {
Commands->Destroy_Object(Commands->Find_Object(IconID));
}
else if (Level == 3) {
GameObject *Icon = Commands->Create_Object_At_Bone(obj,"Invisible_Object", "c L THIGH");
Commands->Attach_Script(Icon,"MDB_SSGM_Destroy_When_Object_Destroyed",ToString(Commands->Get_ID(obj)).c_str());
Commands->Set_Model(Icon, "p_keycrd_red");
Commands->Attach_To_Object_Bone(Icon, obj, "c L THIGH");
IconID = Commands->Get_ID(Icon);
float Shield;
Shield = Commands->Get_Shield_Strength(obj);
Set_Max_Shield_Strength(obj, 145);
Commands->Set_Shield_Strength(obj, Shield);
}
else if (Level == 2) {
GameObject *Icon = Commands->Create_Object_At_Bone(obj,"Invisible_Object", "c L THIGH");
Commands->Attach_Script(Icon,"MDB_SSGM_Destroy_When_Object_Destroyed",ToString(Commands->Get_ID(obj)).c_str());
Commands->Set_Model(Icon, "p_keycrd_yel");
Commands->Attach_To_Object_Bone(Icon, obj, "c L THIGH");
IconID = Commands->Get_ID(Icon);
float Shield;
Shield = Commands->Get_Shield_Strength(obj);
Set_Max_Shield_Strength(obj, 130);
Commands->Set_Shield_Strength(obj, Shield);
}
else if (Level == 1) {
GameObject *Icon = Commands->Create_Object_At_Bone(obj,"Invisible_Object", "c L THIGH");
Commands->Attach_Script(Icon,"MDB_SSGM_Destroy_When_Object_Destroyed",ToString(Commands->Get_ID(obj)).c_str());
IconID = Commands->Get_ID(Icon);
Commands->Set_Model(Icon, "p_keycrd_grn");
Commands->Attach_To_Object_Bone(Icon, obj, "c L THIGH");
if (strstr(Commands->Get_Preset_Name(obj),"CnC_Nod_FlameThrower_2SF")){
}
float Shield;
Shield = Commands->Get_Shield_Strength(obj);
Set_Max_Shield_Strength(obj, 115);
Commands->Set_Shield_Strength(obj, Shield);
}
Commands->Start_Timer(obj, this, 60.0f, 10);
}
void reb_vet_System::Timer_Expired(GameObject *obj, int number) {
if (number == 3) {
Commands->Apply_Damage(obj, -1.0f, "Repair", false);
Commands->Start_Timer(obj, this, 2.0f, 5);
}
else if (number == 10) {
int Points;
Points = VetCheckPoints(Get_Player_ID(obj));
if (Points >= 100 && Level < 3) {
Level = 3;
if (Get_Vehicle(obj) == 0) {
Commands->Destroy_Object(Commands->Find_Object(ID));
GameObject *Icon = Commands->Create_Object_At_Bone(obj,"Invisible_Object", "c L THIGH");
Commands->Set_Model(Icon, "p_keycrd_red");
Commands->Attach_To_Object_Bone(Icon, obj, "c L THIGH");
ID = Commands->Get_ID(Icon);
}
Commands->Start_Timer(obj, this, 2.0f, 3);
}
else if (Points >= 60 && Level < 2) {
Level = 2;
if (Get_Vehicle(obj) == 0) {
Commands->Destroy_Object(Commands->Find_Object(ID));
GameObject *Icon = Commands->Create_Object_At_Bone(obj,"Invisible_Object", "c L THIGH");
Commands->Set_Model(Icon, "p_keycrd_yel");
Commands->Attach_To_Object_Bone(Icon, obj, "c L THIGH");
ID = Commands->Get_ID(Icon);
}
}
else if (Points >= 30 && Level < 1) {
Level = 1;
if (Get_Vehicle(obj) == 0) {
Commands->Destroy_Object(Commands->Find_Object(ID));
GameObject *Icon = Commands->Create_Object_At_Bone(obj,"Invisible_Object", "c L THIGH");
Commands->Set_Model(Icon, "p_keycrd_grn");
Commands->Attach_To_Object_Bone(Icon, obj, "c L THIGH");
ID = Commands->Get_ID(Icon);
}
}
Commands->Start_Timer(obj, this, 60.0f, 10);
}
}
void reb_vet_System::Killed(GameObject *obj, GameObject *shooter) {
Destroy_Script();
}
void reb_vet_System::Destroyed(GameObject *obj) {
Commands->Destroy_Object(Commands->Find_Object(IconID));
Destroy_Script();
}
void reb_vet_System_Vehicles::Custom(GameObject *obj, int message, int param, GameObject *sender) {
if (message == CUSTOM_EVENT_VEHICLE_ENTER) {
int Points;
Points = VetCheckPoints(Get_Player_ID(sender));
if (Points >= 100) {
Level = 3;
IsPoweredUp = true;
if (IsLowClassVehicle(Commands->Get_Preset_Name(obj)) == true) {
//nothing
}
else {
Commands->Start_Timer(obj, this, 1.0f, 3);
}
}
else if (Points >= 60) {
Level = 2;
IsPoweredUp = true;
if (IsLowClassVehicle(Commands->Get_Preset_Name(obj)) == true) {
//nothing
Commands->Start_Timer(obj, this, 1.0f, 2);
}
else {
Commands->Start_Timer(obj, this, 1.0f, 3);
}
}
else if (Points >= 30) {
Level = 1;
IsPoweredUp = true;
if (IsLowClassVehicle(Commands->Get_Preset_Name(obj)) == true) {
//nothing
}
else {
Commands->Start_Timer(obj, this, 1.0f, 1);
}
}
Commands->Send_Custom_Event(sender, sender, CUSTOM_EVENT_VEHICLE_ENTER, 0, 0);
}
else if (message == CUSTOM_EVENT_VEHICLE_EXIT) {
if (IsPoweredUp == true) {
IsPoweredUp = false;
if (Level == 1) {
if (IsLowClassVehicle(Commands->Get_Preset_Name(obj)) == true) {
//nothing
}
}
else if (Level == 2) {
if (IsLowClassVehicle(Commands->Get_Preset_Name(obj)) == true) {
//nothing
}
}
else if (Level == 3) {
if (IsLowClassVehicle(Commands->Get_Preset_Name(obj)) == true) {
//nothing
}
}
}
Commands->Send_Custom_Event(sender, sender, CUSTOM_EVENT_VEHICLE_EXIT, 0, 0);
}
}
void reb_vet_System_Vehicles::Timer_Expired(GameObject *obj, int number) {
if (number == 3 && IsPoweredUp == true) {
Commands->Destroy_Object(Commands->Find_Object(ID));
Commands->Apply_Damage(obj, -3.0f, "Repair", false);
Commands->Start_Timer(obj, this, 1.0f, 3);
}
else if (number == 2 && IsPoweredUp == true) {
float Health, MaxHealth;
Health = Commands->Get_Health(obj);
MaxHealth = Commands->Get_Max_Health(obj);
if (Health == MaxHealth) {
// Nothing
}
else if (Health >= MaxHealth - 2) {
Commands->Set_Health(obj, MaxHealth);
}
else if (Health <= MaxHealth - 3) {
Commands->Set_Health(obj, Health + 3);
}
Commands->Start_Timer(obj, this, 1.0f, 2);
}
else if (number == 1 && IsPoweredUp == true) {
float Shield, MaxShield;
Shield = Commands->Get_Shield_Strength(obj);
MaxShield = Commands->Get_Max_Shield_Strength(obj);
if (Shield == MaxShield) {
// Nothing
}
else if (Shield >= MaxShield - 2) {
Commands->Set_Shield_Strength(obj, MaxShield);
}
else if (Shield <= MaxShield - 3) {
Commands->Set_Shield_Strength(obj, Shield + 3);
}
Commands->Start_Timer(obj, this, 1.0f, 1);
}
}
void reb_vet_System_Vehicles::Killed(GameObject *obj, GameObject *shooter) {
Commands->Destroy_Object(Commands->Find_Object(ID));
Destroy_Script();
}
void reb_vet_System_Vehicles::Destroyed(GameObject *obj) {
Commands->Destroy_Object(Commands->Find_Object(ID));
Destroy_Script();
}
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DWC Forums
www.Darknes2.com
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Veteran Plugin.
By: cnc95fan on Sat, 01 December 2007 04:42
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Re: Veteran Plugin.
By: reborn on Sat, 01 December 2007 04:55
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Re: Veteran Plugin.
By: cnc95fan on Sat, 01 December 2007 05:08
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Re: Veteran Plugin.
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Re: Veteran Plugin.
By: reborn on Mon, 03 December 2007 09:55
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Re: Veteran Plugin.
By: Hex on Mon, 03 December 2007 13:30
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Re: Veteran Plugin.
By: reborn on Mon, 03 December 2007 16:13
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Re: Veteran Plugin.
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Re: Veteran Plugin.
By: jnz on Mon, 03 December 2007 13:11
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Re: Veteran Plugin.
By: cnc95fan on Mon, 03 December 2007 13:55
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Re: Veteran Plugin.
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Re: Veteran Plugin.
By: jnz on Mon, 03 December 2007 16:38
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Re: Veteran Plugin.
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Re: Veteran Plugin.
By: Hex on Mon, 03 December 2007 17:47
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Re: Veteran Plugin.
By: jnz on Mon, 03 December 2007 18:30
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Re: Veteran Plugin.
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Re: Veteran Plugin.
By: jnz on Tue, 04 December 2007 00:45
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Re: Veteran Plugin.
By: Hex on Tue, 04 December 2007 01:54
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Re: Veteran Plugin.
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Re: Veteran Plugin.
By: reborn on Tue, 04 December 2007 14:31
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Re: Veteran Plugin.
By: cnc95fan on Tue, 04 December 2007 14:41
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Re: Veteran Plugin.
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Re: Veteran Plugin.
By: cnc95fan on Tue, 04 December 2007 15:23
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Re: Veteran Plugin.
By: Hex on Tue, 04 December 2007 15:43
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Re: Veteran Plugin.
By: reborn on Tue, 04 December 2007 17:00
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Re: Veteran Plugin.
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Re: Veteran Plugin.
By: jnz on Tue, 04 December 2007 16:32
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Re: Veteran Plugin.
By: Ethenal on Tue, 04 December 2007 16:48
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Re: Veteran Plugin.
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Re: Veteran Plugin.
By: jnz on Wed, 02 January 2008 10:37
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Re: Veteran Plugin.
By: reborn on Thu, 03 January 2008 10:14
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Re: Veteran Plugin.
By: jnz on Thu, 03 January 2008 13:35
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Re: Veteran Plugin.
By: reborn on Fri, 04 January 2008 00:19
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Re: Veteran Plugin.
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Re: Veteran Plugin.
By: Darknes2 on Sat, 08 March 2008 08:39
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Re: Veteran Plugin.
By: jnz on Sat, 08 March 2008 09:05
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Re: Veteran Plugin.
By: Darknes2 on Sat, 08 March 2008 09:22
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Re: Veteran Plugin.
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Re: Veteran Plugin.
By: Darknes2 on Sat, 08 March 2008 14:22
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Re: Veteran Plugin.
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Re: Veteran Plugin.
By: cAmpa on Sat, 08 March 2008 15:25
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Re: Veteran Plugin.
By: Darknes2 on Sat, 08 March 2008 21:25
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Re: Veteran Plugin.
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Re: Veteran Plugin.
By: ExEric3 on Sat, 10 May 2008 04:43
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Re: Veteran Plugin.
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Re: Veteran Plugin.
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Re: Veteran Plugin.
By: nopol10 on Thu, 12 June 2008 19:20
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Re: Veteran Plugin.
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Re: Veteran Plugin.
By: reborn on Mon, 12 May 2008 02:38
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Re: Veteran Plugin.
By: ExEric3 on Mon, 12 May 2008 03:15
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Re: Veteran Plugin.
By: reborn on Mon, 12 May 2008 16:20
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Re: Veteran Plugin.
By: ExEric3 on Mon, 12 May 2008 21:51
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Re: Veteran Plugin.
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Re: Veteran Plugin.
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Re: Veteran Plugin.
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Re: Veteran Plugin.
By: ExEric3 on Sun, 18 May 2008 08:22
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Re: Veteran Plugin.
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Re: Veteran Plugin.
By: ExEric3 on Mon, 19 May 2008 22:43
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Re: Veteran Plugin.
By: reborn on Mon, 19 May 2008 05:50
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Re: Veteran Plugin.
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Re: Veteran Plugin.
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Re: Veteran Plugin.
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Re: Veteran Plugin.
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Re: Veteran Plugin.
By: reborn on Sat, 24 May 2008 07:44
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Re: Veteran Plugin.
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Re: Veteran Plugin.
By: reborn on Sat, 24 May 2008 11:15
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Re: Veteran Plugin.
By: ExEric3 on Sat, 24 May 2008 07:49
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Re: Veteran Plugin.
By: reborn on Sun, 01 June 2008 04:06
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Re: Veteran Plugin.
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Re: Veteran Plugin.
By: reborn on Sun, 01 June 2008 17:36
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Re: Veteran Plugin.
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Re: Veteran Plugin.
By: reborn on Mon, 02 June 2008 23:37
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Re: Veteran Plugin.
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Re: Veteran Plugin.
By: reborn on Fri, 13 June 2008 03:21
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Re: Veteran Plugin.
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Re: Veteran Plugin.
By: reborn on Sun, 15 June 2008 02:53
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Re: Veteran Plugin.
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Re: Veteran Plugin.
By: reborn on Sun, 15 June 2008 21:46
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