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Re: Server Side Hunt The Player [message #314592 is a reply to message #314589] |
Wed, 30 January 2008 04:19 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to previous message](/theme/Renegade_Forums/images/down.png) |
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wittebolx
Messages: 332 Registered: May 2007 Location: the netherlands
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Quote: | title=reborn wrote on Wed, 30 January 2008 11:36
It is not death match mode.. It is hunt the player mode :-/
It's good that you added support for the mission maps. Care to share so I can release it for others?
You know how I feel about chat hooks, but it's your server I guess :-/
Did you add the spawn weapons and stuff via the map or objects.ddb file, or did you make a power-up spawn manager in the .dll?
The random character spawn will mess up if you change someones preset to one that isn't teamed -1. Setting there model will work no matter what, but will mess up for people without scripts.dll updated on there client.
The tick rate is disabled becuase I made it set the health of the ref and weps/air to 0 on map load... I will show you where I done that when I get home if you cannot find it yourself.
What's the DNA bug thing, can you explain it in greater detail please? Is it something that is screwed witht he release, or something you've done yourself?
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about DNA bug, when you are the infected player and you change character via the !pt command (i know chathook..) the DNA thing goed away and doesnt come back.
also, why doesnt this work?:
Commands->Change_Character(obj,RandomSpawnCharacter[Index][0]);
i have no idea why it doesnt work, all i get is an error that i cant seem to fix:
1>.\gmmain.cpp(5407) : error C2039: 'Change_Character' : is not a member of 'ScriptCommands'
1> c:\users\wittebolx\desktop\hunt the player\scripts.h(695) : see declaration of 'ScriptCommands'
and here are some codes i added myself:
char *RandomSpawnCharacter[27][1] = {
{ "cnc_gdi_engineer_0" },
{ "cnc_gdi_engineer_2sf" },
{ "cnc_gdi_grenadier_0" },
{ "cnc_gdi_grenadier_2sf" },
{ "cnc_gdi_minigunner_0" },
{ "cnc_gdi_minigunner_1off" },
{ "cnc_gdi_minigunner_2sf" },
{ "cnc_gdi_minigunner_3boss" },
{ "cnc_gdi_rocketsoldier_0" },
{ "cnc_gdi_rocketsoldier_2sf" },
{ "cnc_gdi_rocketsoldier_1off" },
{ "cnc_sydney_powersuit_alt2" },
{ "cnc_sydney" },
{ "cnc_nod_engineer_0" },
{ "cnc_nod_flamethrower_0" },
{ "cnc_nod_flamethrower_1off" },
{ "cnc_nod_flamethrower_2sf" },
{ "cnc_nod_flamethrower_3boss" },
{ "cnc_nod_minigunner_0" },
{ "cnc_nod_minigunner_1off" },
{ "cnc_nod_minigunner_2sf" },
{ "cnc_nod_minigunner_3boss" },
{ "cnc_nod_rocketsoldier_0" },
{ "cnc_nod_rocketsoldier_1off" },
{ "cnc_nod_rocketsoldier_2sf" },
{ "cnc_nod_rocketsoldier_3boss" },
{ "cnc_nod_technician_0" },
};
void RequestSpawn(GameObject *obj) {
Vector3 NewPos;
Spawn:
// get a random number from 1 to 33
int RandomSpawn = Commands->Get_Random_Int(1,33);
// if the map is volcano then allow the following to happen
if (strstr(Data->CurrMap,"C&C_Volcano")) {
// check if the spawn boolean allows you to spawn there and if the random number equals 1
// I won't bother writing comments for the rest, you get the idea...
if (RandomSpawn == 1 && Spawn1OK == true) {
// Set the allowed to spawn as false (this will ensure that no one else can spawn at the same place as you when they die)
Spawn1OK = false;
// Set the position of where they are to be moved to
NewPos.X = 9.269f;
NewPos.Y = 8.691f;
NewPos.Z = 3.873f;
// create a little explosion when they spawn
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 2 && Spawn2OK == true) {
Spawn2OK = false;
NewPos.X = -20.972f;
NewPos.Y = 28.411f;
NewPos.Z = -0.538f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 3 && Spawn3OK == true) {
Spawn3OK = false;
NewPos.X = -64.304f;
NewPos.Y = 48.846f;
NewPos.Z = -3.591f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 4 && Spawn4OK == true) {
Spawn4OK = false;
NewPos.X = -60.498f;
NewPos.Y = 104.866f;
NewPos.Z = 3.873f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 5 && Spawn5OK == true) {
Spawn5OK = false;
NewPos.X = -29.620f;
NewPos.Y = 132.920f;
NewPos.Z = -3.616f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 6 && Spawn6OK == true) {
Spawn6OK = false;
NewPos.X = 33.422f;
NewPos.Y = 124.567f;
NewPos.Z = -3.574f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 7 && Spawn7OK == true) {
Spawn7OK = false;
NewPos.X = 33.704f;
NewPos.Y = 51.097f;
NewPos.Z = -3.473f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 8 && Spawn8OK == true) {
Spawn8OK = false;
NewPos.X = 9.485f;
NewPos.Y = 76.473f;
NewPos.Z = -3.577f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 9 && Spawn9OK == true) {
Spawn9OK = false;
NewPos.X = 142.005f;
NewPos.Y = 22.460f;
NewPos.Z = -3.449f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 10 && Spawn10OK == true) {
Spawn10OK = false;
NewPos.X = 104.241f;
NewPos.Y = 6.953f;
NewPos.Z = -3.628f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 11 && Spawn11OK == true) {
Spawn11OK = false;
NewPos.X = 58.066f;
NewPos.Y = -35.133f;
NewPos.Z = -3.648f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 12 && Spawn12OK == true) {
Spawn12OK = false;
NewPos.X = 77.324f;
NewPos.Y = -80.889f;
NewPos.Z = -3.705f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 13 && Spawn13OK == true) {
Spawn13OK = false;
NewPos.X = 114.192f;
NewPos.Y = -38.135f;
NewPos.Z = -1.733f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 14 && Spawn14OK == true) {
Spawn14OK = false;
NewPos.X = 167.814f;
NewPos.Y = -42.106f;
NewPos.Z = -3.632;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 15 && Spawn15OK == true) {
Spawn15OK = false;
NewPos.X = 162.793;
NewPos.Y = -84.725f;
NewPos.Z = -3.549f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 16 && Spawn16OK == true) {
Spawn16OK = false;
NewPos.X = 111.600f;
NewPos.Y = -79.748f;
NewPos.Z = -3.611f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 17 && Spawn17OK == true) {
Spawn17OK = false;
NewPos.X = 23.316f;
NewPos.Y = -86.181f;
NewPos.Z = -8.704f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 18 && Spawn18OK == true) {
Spawn18OK = false;
NewPos.X = -8.762f;
NewPos.Y = -95.591f;
NewPos.Z = -12.929f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 19 && Spawn19OK == true) {
Spawn19OK = false;
NewPos.X = -17.240f;
NewPos.Y = -68.683f;
NewPos.Z = -14.500f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 20 && Spawn20OK == true) {
Spawn20OK = false;
NewPos.X = -39.258f;
NewPos.Y = -68.708f;
NewPos.Z = -15.913f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 21 && Spawn21OK == true) {
Spawn21OK = false;
NewPos.X = -29.727f;
NewPos.Y = -33.479f;
NewPos.Z = -13.516f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 22 && Spawn22OK == true) {
Spawn22OK = false;
NewPos.X = -67.799f;
NewPos.Y = -15.489f;
NewPos.Z = -8.767f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 23 && Spawn23OK == true) {
Spawn23OK = false;
NewPos.X = -83.971f;
NewPos.Y = -7.567f;
NewPos.Z = -3.406f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 24 && Spawn24OK == true) {
Spawn24OK = false;
NewPos.X = -80.869f;
NewPos.Y = -41.679f;
NewPos.Z = 0.906f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 25 && Spawn25OK == true) {
Spawn25OK = false;
NewPos.X = -52.656f;
NewPos.Y = -77.863f;
NewPos.Z = 5.106f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 26 && Spawn26OK == true) {
Spawn26OK = false;
NewPos.X = -32.148f;
NewPos.Y = -101.776f;
NewPos.Z = 2.897f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 27 && Spawn27OK == true) {
Spawn27OK = false;
NewPos.X = 34.994f;
NewPos.Y = -17.782f;
NewPos.Z = -3.119f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 28 && Spawn28OK == true) {
Spawn28OK = false;
NewPos.X = 11.504f;
NewPos.Y = -24.479f;
NewPos.Z = -2.713f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 29 && Spawn29OK == true) {
Spawn29OK = false;
NewPos.X = -22.877f;
NewPos.Y = -31.605f;
NewPos.Z = 0.587f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 30 && Spawn30OK == true) {
Spawn30OK = false;
NewPos.X = 48.994f;
NewPos.Y = 6.259f;
NewPos.Z = 7.776f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 31 && Spawn31OK == true) {
Spawn31OK = false;
NewPos.X = 86.689f;
NewPos.Y = 24.903f;
NewPos.Z = 13.993f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 32 && Spawn32OK == true) {
Spawn32OK = false;
NewPos.X = 97.406f;
NewPos.Y = 61.942f;
NewPos.Z = 5.138f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
// If none are available then loop again until the conditions are met (chances are very slim)
else goto Spawn;
char param[5];
sprintf(param,"%d",RandomSpawn);
// Once the position is choosen then create an object and attach the spawn refresh code to it
GameObject *Refresh = Commands->Create_Object("Invisible_Object",NewPos);
Commands->Attach_Script(Refresh,"KAK_DM_Refresh_Spawn",param);
// Move the player to there new spawn location
Commands->Set_Position(obj,NewPos);
}
else if (strstr(Data->CurrMap,"C&C_Under")) {
if (RandomSpawn == 1 && Spawn1OK == true) {
Spawn1OK = false;
NewPos.X = 25.056f;
NewPos.Y = 56.579f;
NewPos.Z = 29.048f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 2 && Spawn2OK == true) {
Spawn2OK = false;
NewPos.X = -69.257f;
NewPos.Y = -61.740f;
NewPos.Z = 23.378f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 3 && Spawn3OK == true) {
Spawn3OK = false;
NewPos.X = -19.263f;
NewPos.Y = 48.846f;
NewPos.Z = -3.591f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 4 && Spawn4OK == true) {
Spawn4OK = false;
NewPos.X = -6.381f;
NewPos.Y = 81.260f;
NewPos.Z = 33.922f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 5 && Spawn5OK == true) {
Spawn5OK = false;
NewPos.X = -29.620f;
NewPos.Y = -81.260f;
NewPos.Z = 33.922f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 6 && Spawn6OK == true) {
Spawn6OK = false;
NewPos.X = -44.123f;
NewPos.Y = 1.080f;
NewPos.Z = 4.161f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 7 && Spawn7OK == true) {
Spawn7OK = false;
NewPos.X = -45.509f;
NewPos.Y = 24.709f;
NewPos.Z = -1.619f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 8 && Spawn8OK == true) {
Spawn8OK = false;
NewPos.X = 46.966f;
NewPos.Y = 21.842f;
NewPos.Z = 3.028f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 9 && Spawn9OK == true) {
Spawn9OK = false;
NewPos.X = 44.022f;
NewPos.Y = -55.072f;
NewPos.Z = 12.156f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 10 && Spawn10OK == true) {
Spawn10OK = false;
NewPos.X = 61.307f;
NewPos.Y = -90.217f;
NewPos.Z = 19.566f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 11 && Spawn11OK == true) {
Spawn11OK = false;
NewPos.X = -96.389f;
NewPos.Y = -161.187f;
NewPos.Z = 3.534f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 12 && Spawn12OK == true) {
Spawn12OK = false;
NewPos.X = -104.777f;
NewPos.Y = -26.136f;
NewPos.Z = -1.108f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 13 && Spawn13OK == true) {
Spawn13OK = false;
NewPos.X = -190.634f;
NewPos.Y = -21.875f;
NewPos.Z = -3.310f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 14 && Spawn14OK == true) {
Spawn14OK = false;
NewPos.X = -195.342f;
NewPos.Y = -72.409f;
NewPos.Z = -3.392;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 15 && Spawn15OK == true) {
Spawn15OK = false;
NewPos.X = -53.203;
NewPos.Y = -27.137f;
NewPos.Z = 28.002f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 16 && Spawn16OK == true) {
Spawn16OK = false;
NewPos.X = -3.998f;
NewPos.Y = -37.700f;
NewPos.Z = 11.380f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 17 && Spawn17OK == true) {
Spawn17OK = false;
NewPos.X = -23.875f;
NewPos.Y = -67.052f;
NewPos.Z = 12.873f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 18 && Spawn18OK == true) {
Spawn18OK = false;
NewPos.X = 44.675f;
NewPos.Y = -144.734f;
NewPos.Z = 17.254f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 19 && Spawn19OK == true) {
Spawn19OK = false;
NewPos.X = 17.254f;
NewPos.Y = -119.372f;
NewPos.Z = 19.326f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 20 && Spawn20OK == true) {
Spawn20OK = false;
NewPos.X = 1.997f;
NewPos.Y = 85.789f;
NewPos.Z = -3.439f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 21 && Spawn21OK == true) {
Spawn21OK = false;
NewPos.X = -71.248f;
NewPos.Y = 105.247f;
NewPos.Z = -3.272f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 22 && Spawn22OK == true) {
Spawn22OK = false;
NewPos.X = -56.568f;
NewPos.Y = 161.868f;
NewPos.Z = -4.211f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 23 && Spawn23OK == true) {
Spawn23OK = false;
NewPos.X = -30.596f;
NewPos.Y = -12.772f;
NewPos.Z = 12.605f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 24 && Spawn24OK == true) {
Spawn24OK = false;
NewPos.X = -53.702f;
NewPos.Y = -48.056f;
NewPos.Z = 12.415f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 25 && Spawn25OK == true) {
Spawn25OK = false;
NewPos.X = -82.732f;
NewPos.Y = -55.993f;
NewPos.Z = 12.577f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 26 && Spawn26OK == true) {
Spawn26OK = false;
NewPos.X = -88.862f;
NewPos.Y = -32.036f;
NewPos.Z = 4.161f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 27 && Spawn27OK == true) {
Spawn27OK = false;
NewPos.X = -145.744f;
NewPos.Y = 10.406f;
NewPos.Z = -3.163f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 28 && Spawn28OK == true) {
Spawn28OK = false;
NewPos.X = 28.511f;
NewPos.Y = -17.985f;
NewPos.Z = 11.067f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 29 && Spawn29OK == true) {
Spawn29OK = false;
NewPos.X = -50.814f;
NewPos.Y = -82.273f;
NewPos.Z = 11.612f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 30 && Spawn30OK == true) {
Spawn30OK = false;
NewPos.X = -118.505f;
NewPos.Y = -102.755f;
NewPos.Z = -2.984f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 31 && Spawn31OK == true) {
Spawn31OK = false;
NewPos.X = -57.985f;
NewPos.Y = -117.403f;
NewPos.Z = 10.006f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 32 && Spawn32OK == true) {
Spawn32OK = false;
NewPos.X = -45.536f;
NewPos.Y = 79.451f;
NewPos.Z = -3.456f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
// If none are available then loop again until the conditions are met (chances are very slim)
else goto Spawn;
char param[5];
sprintf(param,"%d",RandomSpawn);
// Once the position is choosen then create an object and attach the spawn refresh code to it
GameObject *Refresh = Commands->Create_Object("Invisible_Object",NewPos);
Commands->Attach_Script(Refresh,"KAK_DM_Refresh_Spawn",param);
// Move the player to there new spawn location
Commands->Set_Position(obj,NewPos);
}
// if the map is volcano then allow the following to happen
else if (strstr(Data->CurrMap,"C&C_Islands")) {
// check if the spawn boolean allows you to spawn there and if the random number equals 1
// I won't bother writing comments for the rest, you get the idea...
if (RandomSpawn == 1 && Spawn1OK == true) {
// Set the allowed to spawn as false (this will ensure that no one else can spawn at the same place as you when they die)
Spawn1OK = false;
// Set the position of where they are to be moved to
NewPos.X = -65.578f;
NewPos.Y = 34.899f;
NewPos.Z = -0.008f;
// create a little explosion when they spawn
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 2 && Spawn2OK == true) {
Spawn2OK = false;
NewPos.X = -92.529f;
NewPos.Y = 82.658f;
NewPos.Z = 0.000f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 3 && Spawn3OK == true) {
Spawn3OK = false;
NewPos.X = -123.266f;
NewPos.Y = 16.320f;
NewPos.Z = 0.055f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 4 && Spawn4OK == true) {
Spawn4OK = false;
NewPos.X = -131.520f;
NewPos.Y = -27.986f;
NewPos.Z = 6.317f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 5 && Spawn5OK == true) {
Spawn5OK = false;
NewPos.X = -108.859f;
NewPos.Y = -27.974f;
NewPos.Z = 6.333f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 6 && Spawn6OK == true) {
Spawn6OK = false;
NewPos.X = -42.869f;
NewPos.Y = -4.189f;
NewPos.Z = 2.701f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 7 && Spawn7OK == true) {
Spawn7OK = false;
NewPos.X = 2.468f;
NewPos.Y = 23.540f;
NewPos.Z = -1.726f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 8 && Spawn8OK == true) {
Spawn8OK = false;
NewPos.X = 52.638f;
NewPos.Y = 9.941f;
NewPos.Z = 0.000f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 9 && Spawn9OK == true) {
Spawn9OK = false;
NewPos.X = 89.266f;
NewPos.Y = 12.153f;
NewPos.Z = -0.465f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 10 && Spawn10OK == true) {
Spawn10OK = false;
NewPos.X = 20.634;
NewPos.Y = -10.976f;
NewPos.Z = -0.326f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 11 && Spawn11OK == true) {
Spawn11OK = false;
NewPos.X = 33.946f;
NewPos.Y = -47.826f;
NewPos.Z = -1.252f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 12 && Spawn12OK == true) {
Spawn12OK = false;
NewPos.X = 19.069f;
NewPos.Y = -62.970f;
NewPos.Z = -1.726f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 13 && Spawn13OK == true) {
Spawn13OK = false;
NewPos.X = 69.215f;
NewPos.Y = -56.576f;
NewPos.Z = -1.726f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 14 && Spawn14OK == true) {
Spawn14OK = false;
NewPos.X = 167.814f;
NewPos.Y = -42.106f;
NewPos.Z = -3.632;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 15 && Spawn15OK == true) {
Spawn15OK = false;
NewPos.X = 53.210;
NewPos.Y = -89.051f;
NewPos.Z = 0.320f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 16 && Spawn16OK == true) {
Spawn16OK = false;
NewPos.X = 76.006f;
NewPos.Y = -103.232f;
NewPos.Z = -0.604f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 17 && Spawn17OK == true) {
Spawn17OK = false;
NewPos.X = 56.414f;
NewPos.Y = -133.557f;
NewPos.Z = -0.110f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 18 && Spawn18OK == true) {
Spawn18OK = false;
NewPos.X = -11.023f;
NewPos.Y = -143.389f;
NewPos.Z = -1.726f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 19 && Spawn19OK == true) {
Spawn19OK = false;
NewPos.X = -5.962f;
NewPos.Y = -119.081f;
NewPos.Z = -1.185f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 20 && Spawn20OK == true) {
Spawn20OK = false;
NewPos.X = -43.173f;
NewPos.Y = -175.852f;
NewPos.Z = 3.152f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 21 && Spawn21OK == true) {
Spawn21OK = false;
NewPos.X = -135.792f;
NewPos.Y = -125.599f;
NewPos.Z = 0.003f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 22 && Spawn22OK == true) {
Spawn22OK = false;
NewPos.X = -89.803f;
NewPos.Y = -130.789f;
NewPos.Z = -0.001f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 23 && Spawn23OK == true) {
Spawn23OK = false;
NewPos.X = -87.865f;
NewPos.Y = -83.145f;
NewPos.Z = 6.080f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 24 && Spawn24OK == true) {
Spawn24OK = false;
NewPos.X = -62.008f;
NewPos.Y = -83.042f;
NewPos.Z = 6.086f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 25 && Spawn25OK == true) {
Spawn25OK = false;
NewPos.X = -82.670f;
NewPos.Y = -71.188f;
NewPos.Z = -8.544f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 26 && Spawn26OK == true) {
Spawn26OK = false;
NewPos.X = -64.019f;
NewPos.Y = -54.700f;
NewPos.Z = -8.544f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 27 && Spawn27OK == true) {
Spawn27OK = false;
NewPos.X = -124.496f;
NewPos.Y = -41.870f;
NewPos.Z = -8.544f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 28 && Spawn28OK == true) {
Spawn28OK = false;
NewPos.X = -39.637f;
NewPos.Y = -39.571f;
NewPos.Z = -8.544f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 29 && Spawn29OK == true) {
Spawn29OK = false;
NewPos.X = -110.762f;
NewPos.Y = -39.339f;
NewPos.Z = -8.544f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 30 && Spawn30OK == true) {
Spawn30OK = false;
NewPos.X = -10.310f;
NewPos.Y = -69.661f;
NewPos.Z = -8.544f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 31 && Spawn31OK == true) {
Spawn31OK = false;
NewPos.X = -68.904f;
NewPos.Y = -69.915f;
NewPos.Z = -8.545f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 32 && Spawn32OK == true) {
Spawn32OK = false;
NewPos.X = 0.806f;
NewPos.Y = -84.286f;
NewPos.Z = -0.328f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
// If none are available then loop again until the conditions are met (chances are very slim)
else goto Spawn;
char param[5];
sprintf(param,"%d",RandomSpawn);
// Once the position is choosen then create an object and attach the spawn refresh code to it
GameObject *Refresh = Commands->Create_Object("Invisible_Object",NewPos);
Commands->Attach_Script(Refresh,"KAK_DM_Refresh_Spawn",param);
// Move the player to there new spawn location
Commands->Set_Position(obj,NewPos);
}
else if (strstr(Data->CurrMap,"M01")) {
if (RandomSpawn == 1 && Spawn1OK == true) {
Spawn1OK = false;
NewPos.X = 93.032f;
NewPos.Y = 79.411f;
NewPos.Z = -4.857f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 2 && Spawn2OK == true) {
Spawn2OK = false;
NewPos.X = -122.393f;
NewPos.Y = 94.157f;
NewPos.Z = -6.411f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 3 && Spawn3OK == true) {
Spawn3OK = false;
NewPos.X = -120.029f;
NewPos.Y = 135.703f;
NewPos.Z = -1.404f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 4 && Spawn4OK == true) {
Spawn4OK = false;
NewPos.X = -93.361f;
NewPos.Y = 125.463f;
NewPos.Z = 2.5109f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 5 && Spawn5OK == true) {
Spawn5OK = false;
NewPos.X = -78.180f;
NewPos.Y = 105.751f;
NewPos.Z = 3.518f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 6 && Spawn6OK == true) {
Spawn6OK = false;
NewPos.X = -53.002f;
NewPos.Y = 108.081f;
NewPos.Z = 3.589f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 7 && Spawn7OK == true) {
Spawn7OK = false;
NewPos.X = -39.408f;
NewPos.Y = 129.758f;
NewPos.Z = 2.963f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 8 && Spawn8OK == true) {
Spawn8OK = false;
NewPos.X = -24.382f;
NewPos.Y = 146.104f;
NewPos.Z = 1.011f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 9 && Spawn9OK == true) {
Spawn9OK = false;
NewPos.X = -16.868f;
NewPos.Y = 169.563f;
NewPos.Z = 1.119f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 10 && Spawn10OK == true) {
Spawn10OK = false;
NewPos.X = -25.771f;
NewPos.Y = 191.728f;
NewPos.Z = 0.881f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 11 && Spawn11OK == true) {
Spawn11OK = false;
NewPos.X = 0.881f;
NewPos.Y = 206.158f;
NewPos.Z = 3.631f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 12 && Spawn12OK == true) {
Spawn12OK = false;
NewPos.X = -71.707f;
NewPos.Y = 206.017f;
NewPos.Z = 5.801f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 13 && Spawn13OK == true) {
Spawn13OK = false;
NewPos.X = -86.254f;
NewPos.Y = 186.813f;
NewPos.Z = 2.101f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 14 && Spawn14OK == true) {
Spawn14OK = false;
NewPos.X = -103.009f;
NewPos.Y = 170.540f;
NewPos.Z = 1.156f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 15 && Spawn15OK == true) {
Spawn15OK = false;
NewPos.X = -87.710f;
NewPos.Y = 151.034f;
NewPos.Z = 1.216f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 16 && Spawn16OK == true) {
Spawn16OK = false;
NewPos.X = -82.236f;
NewPos.Y = 136.987f;
NewPos.Z = 2.322f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 17 && Spawn17OK == true) {
Spawn17OK = false;
NewPos.X = -63.527f;
NewPos.Y = 125.774f;
NewPos.Z = 3.390f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 18 && Spawn18OK == true) {
Spawn18OK = false;
NewPos.X = -45.531f;
NewPos.Y = 136.995f;
NewPos.Z = 2.472f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 19 && Spawn19OK == true) {
Spawn19OK = false;
NewPos.X = -39.530f;
NewPos.Y = 159.216f;
NewPos.Z = 2.293f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 20 && Spawn20OK == true) {
Spawn20OK = false;
NewPos.X = -42.350f;
NewPos.Y = 186.786f;
NewPos.Z = 1.402f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 21 && Spawn21OK == true) {
Spawn21OK = false;
NewPos.X = -51.206f;
NewPos.Y = 183.623f;
NewPos.Z = 1.793f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 22 && Spawn22OK == true) {
Spawn22OK = false;
NewPos.X = -58.488f;
NewPos.Y = 181.223f;
NewPos.Z = 1.793f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 23 && Spawn23OK == true) {
Spawn23OK = false;
NewPos.X = -59.588f;
NewPos.Y = 182.102f;
NewPos.Z = 6.523f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 24 && Spawn24OK == true) {
Spawn24OK = false;
NewPos.X = -50.141f;
NewPos.Y = 166.462f;
NewPos.Z = 2.026f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 25 && Spawn25OK == true) {
Spawn25OK = false;
NewPos.X = -60.271f;
NewPos.Y = 166.403f;
NewPos.Z = 2.028f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 26 && Spawn26OK == true) {
Spawn26OK = false;
NewPos.X = -66.624f;
NewPos.Y = 154.464f;
NewPos.Z = 2.036f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 27 && Spawn27OK == true) {
Spawn27OK = false;
NewPos.X = -69.557f;
NewPos.Y = 138.752f;
NewPos.Z = 1.347f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 28 && Spawn28OK == true) {
Spawn28OK = false;
NewPos.X = -73.358f;
NewPos.Y = 138.404f;
NewPos.Z = 1.347f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 29 && Spawn29OK == true) {
Spawn29OK = false;
NewPos.X = -59.307f;
NewPos.Y = 147.594f;
NewPos.Z = 2.021f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 30 && Spawn30OK == true) {
Spawn30OK = false;
NewPos.X = -80.8074f;
NewPos.Y = 69.240f;
NewPos.Z = 1.788f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 31 && Spawn31OK == true) {
Spawn31OK = false;
NewPos.X = -92.901f;
NewPos.Y = 54.889f;
NewPos.Z = -0.676f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 32 && Spawn32OK == true) {
Spawn32OK = false;
NewPos.X = -90.686f;
NewPos.Y = 31.875f;
NewPos.Z = -4.858f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
// If none are available then loop again until the conditions are met (chances are very slim)
else goto Spawn;
char param[5];
sprintf(param,"%d",RandomSpawn);
// Once the position is choosen then create an object and attach the spawn refresh code to it
GameObject *Refresh = Commands->Create_Object("Invisible_Object",NewPos);
Commands->Attach_Script(Refresh,"KAK_DM_Refresh_Spawn",param);
// Move the player to there new spawn location
Commands->Set_Position(obj,NewPos);
}
else if (strstr(Data->CurrMap,"M03")) {
if (RandomSpawn == 1 && Spawn1OK == true) {
Spawn1OK = false;
NewPos.X = 65.006103515625f;
NewPos.Y = 52.120506286621f;
NewPos.Z = 46.994472503662f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 2 && Spawn2OK == true) {
Spawn2OK = false;
NewPos.X = 64.668510437012f;
NewPos.Y = 60.971313476563f;
NewPos.Z = 46.994472503662f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 3 && Spawn3OK == true) {
Spawn3OK = false;
NewPos.X = 72.825439453125f;
NewPos.Y = 60.988277435303f;
NewPos.Z = 46.994472503662f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 4 && Spawn4OK == true) {
Spawn4OK = false;
NewPos.X = -110.9547958374f;
NewPos.Y = 75.515998840332f;
NewPos.Z = 9.9377613067627f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 5 && Spawn5OK == true) {
Spawn5OK = false;
NewPos.X = -120.62490844727f;
NewPos.Y = 83.302703857422f;
NewPos.Z = 9.9593887329102f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 6 && Spawn6OK == true) {
Spawn6OK = false;
NewPos.X = -122.70695495605f;
NewPos.Y = 88.888961791992f;
NewPos.Z = 9.8477659225464f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 7 && Spawn7OK == true) {
Spawn7OK = false;
NewPos.X = -99.344627380371f;
NewPos.Y = 82.61457824707f;
NewPos.Z = 10.057372093201f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 8 && Spawn8OK == true) {
Spawn8OK = false;
NewPos.X = -82.147018432617f;
NewPos.Y = 69.372062683105f;
NewPos.Z = 10.329183578491f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 9 && Spawn9OK == true) {
Spawn9OK = false;
NewPos.X = -63.257946014404f;
NewPos.Y = 54.33080291748f;
NewPos.Z = 9.8919658660889f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 10 && Spawn10OK == true) {
Spawn10OK = false;
NewPos.X = -56.372886657715f;
NewPos.Y = 29.429492950439f;
NewPos.Z = 10.232938766479f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 11 && Spawn11OK == true) {
Spawn11OK = false;
NewPos.X = -41.623386383057f;
NewPos.Y = 28.057956695557f;
NewPos.Z = 9.9022769927979f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 12 && Spawn12OK == true) {
Spawn12OK = false;
NewPos.X = -42.081897735596f;
NewPos.Y = 12.397909164429f;
NewPos.Z = 9.8222217559814f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 13 && Spawn13OK == true) {
Spawn13OK = false;
NewPos.X = -67.822174072266f;
NewPos.Y = 30.290029525757f;
NewPos.Z = 17.208494186401f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 14 && Spawn14OK == true) {
Spawn14OK = false;
NewPos.X = -65.784660339355f;
NewPos.Y = 12.010090827942f;
NewPos.Z = 17.209756851196f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 15 && Spawn15OK == true) {
Spawn15OK = false;
NewPos.X = -58.531719207764f;
NewPos.Y = 34.929512023926f;
NewPos.Z = 13.216559410095f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 16 && Spawn16OK == true) {
Spawn16OK = false;
NewPos.X = -71.27172088623f;
NewPos.Y = 45.027523040771f;
NewPos.Z = 10.262223243713f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 17 && Spawn17OK == true) {
Spawn17OK = false;
NewPos.X = -81.820709228516f;
NewPos.Y = 42.336898803711f;
NewPos.Z = 10.325974464417f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 18 && Spawn18OK == true) {
Spawn18OK = false;
NewPos.X = -91.604484558105f;
NewPos.Y = 35.828247070313f;
NewPos.Z = 10.34476184845f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 19 && Spawn19OK == true) {
Spawn19OK = false;
NewPos.X = -106.07060241699f;
NewPos.Y = 14.40703868866f;
NewPos.Z = 10.153545379639f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 20 && Spawn20OK == true) {
Spawn20OK = false;
NewPos.X = -114.28244018555f;
NewPos.Y = 17.809938430786f;
NewPos.Z = 10.34476184845f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 21 && Spawn21OK == true) {
Spawn21OK = false;
NewPos.X = -133.46296691895f;
NewPos.Y = 17.708166122437f;
NewPos.Z = 10.388935089111f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 22 && Spawn22OK == true) {
Spawn22OK = false;
NewPos.X = -150.8878326416f;
NewPos.Y = 36.366840362549f;
NewPos.Z = 10.351961135864f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 23 && Spawn23OK == true) {
Spawn23OK = false;
NewPos.X = -148.41122436523f;
NewPos.Y = 65.685874938965f;
NewPos.Z = 10.009819984436f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 24 && Spawn24OK == true) {
Spawn24OK = false;
NewPos.X = -168.35049438477f;
NewPos.Y = 9.9061441421509f;
NewPos.Z = 10.421723365784f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 25 && Spawn25OK == true) {
NewPos.X = -167.89692687988f;
NewPos.Y = -10.616461753845f;
NewPos.Z = 10.552794456482f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 26 && Spawn26OK == true) {
Spawn26OK = false;
NewPos.X = -144.67330932617f;
NewPos.Y = -22.300235748291f;
NewPos.Z = 10.263560295105f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 27 && Spawn27OK == true) {
Spawn27OK = false;
NewPos.X = -128.1192779541f;
NewPos.Y = -13.301196098328f;
NewPos.Z = 10.345967292786f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 28 && Spawn28OK == true) {
Spawn28OK = false;
NewPos.X = -110.15124511719f;
NewPos.Y = 43.767120361328f;
NewPos.Z = 10.163479804993f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 29 && Spawn29OK == true) {
Spawn29OK = false;
NewPos.X = -102.87775421143f;
NewPos.Y = 41.869667053223f;
NewPos.Z = 9.7131061553955f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 30 && Spawn30OK == true) {
Spawn30OK = false;
NewPos.X = -119.98876953125f;
NewPos.Y = 52.388977050781f;
NewPos.Z = 10.313445091248f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 31 && Spawn31OK == true) {
Spawn31OK = false;
NewPos.X = -123.30559539795f;
NewPos.Y = 64.948463439941f;
NewPos.Z = -0.92951595783234f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 32 && Spawn32OK == true) {
Spawn32OK = false;
NewPos.X = -123.34825134277f;
NewPos.Y = 48.973022460938f;
NewPos.Z = -0.92981195449829f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
// If none are available then loop again until the conditions are met (chances are very slim)
else goto Spawn;
char param[5];
sprintf(param,"%d",RandomSpawn);
// Once the position is choosen then create an object and attach the spawn refresh code to it
GameObject *Refresh = Commands->Create_Object("Invisible_Object",NewPos);
Commands->Attach_Script(Refresh,"KAK_DM_Refresh_Spawn",param);
// Move the player to there new spawn location
Commands->Set_Position(obj,NewPos);
}
else if (strstr(Data->CurrMap,"M05")) {
if (RandomSpawn == 1 && Spawn1OK == true) {
Spawn1OK = false;
NewPos.X = 23.850292205811f;
NewPos.Y = 10.854857444763f;
NewPos.Z = 7.0497350692749f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 2 && Spawn2OK == true) {
Spawn2OK = false;
NewPos.X = 29.070964813232f;
NewPos.Y = -2.0020010471344f;
NewPos.Z = 6.3998069763184f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 3 && Spawn3OK == true) {
Spawn3OK = false;
NewPos.X = 30.610973358154f;
NewPos.Y = -14.677942276001f;
NewPos.Z = 5.5481986999512f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 4 && Spawn4OK == true) {
Spawn4OK = false;
NewPos.X = 25.802562713623f;
NewPos.Y = -26.208236694336f;
NewPos.Z = 5.3087892532349f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 5 && Spawn5OK == true) {
Spawn5OK = false;
NewPos.X = 11.054759025574f;
NewPos.Y = -32.729274749756f;
NewPos.Z = 5.2235498428345f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 6 && Spawn6OK == true) {
Spawn6OK = false;
NewPos.X = -5.0002055168152f;
NewPos.Y = -36.681457519531f;
NewPos.Z = 5.1708455085754f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 7 && Spawn7OK == true) {
Spawn7OK = false;
NewPos.X = -17.808902740479f;
NewPos.Y = -39.635257720947f;
NewPos.Z = 5.1113061904907f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 8 && Spawn8OK == true) {
Spawn8OK = false;
NewPos.X = -34.333866119385f;
NewPos.Y = -43.323085784912f;
NewPos.Z = 5.0367498397827f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 9 && Spawn9OK == true) {
Spawn9OK = false;
NewPos.X = -51.325832366943f;
NewPos.Y = -46.743537902832f;
NewPos.Z = 5.0132741928101f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 10 && Spawn10OK == true) {
Spawn10OK = false;
NewPos.X = -63.271842956543f;
NewPos.Y = -49.024990081787f;
NewPos.Z = 4.9225716590881f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 11 && Spawn11OK == true) {
Spawn11OK = false;
NewPos.X = -77.021453857422f;
NewPos.Y = -51.323139190674f;
NewPos.Z = 4.9119424819946f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 12 && Spawn12OK == true) {
Spawn12OK = false;
NewPos.X = -89.906181335449f;
NewPos.Y = -52.465766906738f;
NewPos.Z = 4.9193964004517f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 13 && Spawn13OK == true) {
Spawn13OK = false;
NewPos.X = -105.7195892334f;
NewPos.Y = -52.256145477295f;
NewPos.Z = 5.2951855659485f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 14 && Spawn14OK == true) {
Spawn14OK = false;
NewPos.X = -124.52362823486f;
NewPos.Y = -47.025241851807f;
NewPos.Z = 5.8715238571167f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 15 && Spawn15OK == true) {
Spawn15OK = false;
NewPos.X = -136.77947998047f;
NewPos.Y = -41.053314208984f;
NewPos.Z = 6.2649059295654f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 16 && Spawn16OK == true) {
Spawn16OK = false;
NewPos.X = -149.88014221191f;
NewPos.Y = -33.762672424316f;
NewPos.Z = 7.0657024383545f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 17 && Spawn17OK == true) {
Spawn17OK = false;
NewPos.X = -143.40432739258f;
NewPos.Y = -60.221981048584f;
NewPos.Z = 5.5557827949524f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 18 && Spawn18OK == true) {
Spawn18OK = false;
NewPos.X = -102.86894989014f;
NewPos.Y = -66.178558349609f;
NewPos.Z = 5.1688785552979f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 19 && Spawn19OK == true) {
Spawn19OK = false;
NewPos.X = -100.74297332764f;
NewPos.Y = -78.347351074219f;
NewPos.Z = 5.0695691108704f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 20 && Spawn20OK == true) {
Spawn20OK = false;
NewPos.X = -98.464698791504f;
NewPos.Y = -91.397918701172f;
NewPos.Z = 5.014946937561f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 21 && Spawn21OK == true) {
Spawn21OK = false;
NewPos.X = -88.841697692871f;
NewPos.Y = -95.818710327148f;
NewPos.Z = 4.951192855835f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 22 && Spawn22OK == true) {
Spawn22OK = false;
NewPos.X = -76.046058654785f;
NewPos.Y = -95.626640319824f;
NewPos.Z = 5.0129432678223f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 23 && Spawn23OK == true) {
Spawn23OK = false;
NewPos.X = -88.507690429688f;
NewPos.Y = -83.625495910645f;
NewPos.Z = 5.1458978652954f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 24 && Spawn24OK == true) {
Spawn24OK = false;
NewPos.X = -83.960929870605f;
NewPos.Y = -77.18815612793f;
NewPos.Z = 5.1458926200867f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 25 && Spawn25OK == true) {
Spawn25OK = false;
NewPos.X = -76.776519775391f;
NewPos.Y = -88.61344909668f;
NewPos.Z = 5.1458878517151f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 26 && Spawn26OK == true) {
Spawn26OK = false;
NewPos.X = -68.809883117676f;
NewPos.Y = -88.469528198242f;
NewPos.Z = 5.1458921432495f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 27 && Spawn27OK == true) {
Spawn27OK = false;
NewPos.X = -68.524383544922f;
NewPos.Y = -69.970733642578f;
NewPos.Z = 4.8822078704834f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 28 && Spawn28OK == true) {
Spawn28OK = false;
NewPos.X = -88.748168945313f;
NewPos.Y = -71.954284667969f;
NewPos.Z = 13.366863250732f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 29 && Spawn29OK == true) {
Spawn29OK = false;
NewPos.X = -88.092155456543f;
NewPos.Y = -79.763870239258f;
NewPos.Z = 13.366860389709f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 30 && Spawn30OK == true) {
Spawn30OK = false;
NewPos.X = -74.43448638916f;
NewPos.Y = -87.073432922363f;
NewPos.Z = 13.366860389709f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 31 && Spawn31OK == true) {
Spawn31OK = false;
NewPos.X = -68.624938964844f;
NewPos.Y = -88.137313842773f;
NewPos.Z = 13.366860389709f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 32 && Spawn32OK == true) {
Spawn32OK = false;
NewPos.X = -67.32674407959f;
NewPos.Y = -76.957130432129f;
NewPos.Z = 13.366860389709f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
// If none are available then loop again until the conditions are met (chances are very slim)
else goto Spawn;
char param[5];
sprintf(param,"%d",RandomSpawn);
// Once the position is choosen then create an object and attach the spawn refresh code to it
GameObject *Refresh = Commands->Create_Object("Invisible_Object",NewPos);
Commands->Attach_Script(Refresh,"KAK_DM_Refresh_Spawn",param);
// Move the player to there new spawn location
Commands->Set_Position(obj,NewPos);
}
else if (strstr(Data->CurrMap,"M07")) {
if (RandomSpawn == 1 && Spawn1OK == true) {
Spawn1OK = false;
NewPos.X = -116.63651275635f;
NewPos.Y = 144.7501373291f;
NewPos.Z = 30.28377532959f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 2 && Spawn2OK == true) {
Spawn2OK = false;
NewPos.X = -116.70039367676f;
NewPos.Y = 131.70085144043f;
NewPos.Z = 30.163196563721f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 3 && Spawn3OK == true) {
Spawn3OK = false;
NewPos.X = -121.28568267822f;
NewPos.Y = 116.83400726318f;
NewPos.Z = 29.95142364502f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 4 && Spawn4OK == true) {
Spawn4OK = false;
NewPos.X = -131.05018615723f;
NewPos.Y = 103.42805480957f;
NewPos.Z = 29.743860244751f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 5 && Spawn5OK == true) {
Spawn5OK = false;
NewPos.X = -147.48788452148f;
NewPos.Y = 102.11985778809f;
NewPos.Z = 29.673934936523f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 6 && Spawn6OK == true) {
Spawn6OK = false;
NewPos.X = -162.55819702148f;
NewPos.Y = 103.55657196045f;
NewPos.Z = 29.570426940918f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 7 && Spawn7OK == true) {
Spawn7OK = false;
NewPos.X = -178.82177734375f;
NewPos.Y = 105.11713409424f;
NewPos.Z = 29.459005355835f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 8 && Spawn8OK == true) {
Spawn8OK = false;
NewPos.X = -200.15545654297f;
NewPos.Y = 106.95414733887f;
NewPos.Z = 29.465051651001f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 9 && Spawn9OK == true) {
Spawn9OK = false;
NewPos.X = -215.54640197754f;
NewPos.Y = 108.14338684082f;
NewPos.Z = 29.595315933228f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 10 && Spawn10OK == true) {
Spawn10OK = false;
NewPos.X = -232.22937011719f;
NewPos.Y = 109.4447555542f;
NewPos.Z = 29.620258331299f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 11 && Spawn11OK == true) {
Spawn11OK = false;
NewPos.X = -244.44256591797f;
NewPos.Y = 110.40316009521f;
NewPos.Z = 29.739274978638f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 12 && Spawn12OK == true) {
Spawn12OK = false;
NewPos.X = -255.86088562012f;
NewPos.Y = 111.29499053955f;
NewPos.Z = 29.846309661865f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 13 && Spawn13OK == true) {
Spawn13OK = false;
NewPos.X = -261.84280395508f;
NewPos.Y = 125.60028839111f;
NewPos.Z = 30.087936401367f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 14 && Spawn14OK == true) {
Spawn14OK = false;
NewPos.X = -247.76661682129f;
NewPos.Y = 129.64976501465f;
NewPos.Z = 29.975257873535f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 15 && Spawn15OK == true) {
Spawn15OK = false;
NewPos.X = -239.33731079102f;
NewPos.Y = 139.36584472656f;
NewPos.Z = 29.932706832886f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 16 && Spawn16OK == true) {
Spawn16OK = false;
NewPos.X = -238.24681091309f;
NewPos.Y = 154.94018554688f;
NewPos.Z = 30.044805526733f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 17 && Spawn17OK == true) {
Spawn17OK = false;
NewPos.X = -238.70356750488f;
NewPos.Y = 168.37327575684f;
NewPos.Z = 30.053062438965f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 18 && Spawn18OK == true) {
Spawn18OK = false;
NewPos.X = -245.72918701172f;
NewPos.Y = 185.05313110352f;
NewPos.Z = 30.533149719238f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 19 && Spawn19OK == true) {
Spawn19OK = false;
NewPos.X = -255.54981994629f;
NewPos.Y = 196.49334716797f;
NewPos.Z = 30.582105636597f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 20 && Spawn20OK == true) {
Spawn20OK = false;
NewPos.X = -271.1708984375f;
NewPos.Y = 205.58363342285f;
NewPos.Z = 30.805799484253f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 21 && Spawn21OK == true) {
Spawn21OK = false;
NewPos.X = 287.99682617188f;
NewPos.Y = 207.79515075684f;
NewPos.Z = 30.543474197388f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 22 && Spawn22OK == true) {
Spawn22OK = false;
NewPos.X = -303.79470825195f;
NewPos.Y = 208.37274169922f;
NewPos.Z = 29.255788803101f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 23 && Spawn23OK == true) {
Spawn23OK = false;
NewPos.X = -320.49716186523f;
NewPos.Y = 211.57708740234f;
NewPos.Z = 27.034345626831f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 24 && Spawn24OK == true) {
Spawn24OK = false;
NewPos.X = -335.88137817383f;
NewPos.Y = 211.6820526123f;
NewPos.Z = 26.782257080078f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 25 && Spawn25OK == true) {
Spawn25OK = false;
NewPos.X = -326.44314575195f;
NewPos.Y = 202.9430847168f;
NewPos.Z = 26.732242584229f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 26 && Spawn26OK == true) {
Spawn26OK = false;
NewPos.X = -325.59689331055f;
NewPos.Y = 214.92445373535f;
NewPos.Z = 34.037906646729f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 27 && Spawn27OK == true) {
Spawn27OK = false;
NewPos.X = -326.51715087891f;
NewPos.Y = 199.86413574219f;
NewPos.Z = 34.036037445068f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 28 && Spawn28OK == true) {
Spawn28OK = false;
NewPos.X = -223.69413757324f;
NewPos.Y = 159.97778320313f;
NewPos.Z = 30.11269569397f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 29 && Spawn29OK == true) {
Spawn29OK = false;
NewPos.X = -198.95265197754f;
NewPos.Y = 137.24656677246f;
NewPos.Z = 30.112691879272f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 30 && Spawn30OK == true) {
Spawn30OK = false;
NewPos.X = -180.54556274414f;
NewPos.Y = 131.12243652344f;
NewPos.Z = 30.993980407715f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 31 && Spawn31OK == true) {
Spawn31OK = false;
NewPos.X = -156.70658874512f;
NewPos.Y = 147.71502685547f;
NewPos.Z = 30.993980407715f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 32 && Spawn32OK == true) {
Spawn32OK = false;
NewPos.X = -178.47180175781f;
NewPos.Y = 148.07878112793f;
NewPos.Z = 37.348129272461f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
// If none are available then loop again until the conditions are met (chances are very slim)
else goto Spawn;
char param[5];
sprintf(param,"%d",RandomSpawn);
// Once the position is choosen then create an object and attach the spawn refresh code to it
GameObject *Refresh = Commands->Create_Object("Invisible_Object",NewPos);
Commands->Attach_Script(Refresh,"KAK_DM_Refresh_Spawn",param);
// Move the player to there new spawn location
Commands->Set_Position(obj,NewPos);
}
else if (strstr(Data->CurrMap,"M10")) {
if (RandomSpawn == 1 && Spawn1OK == true) {
Spawn1OK = false;
NewPos.X = 48.921615600586f;
NewPos.Y = 102.44650268555f;
NewPos.Z = 34.337516784668f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 2 && Spawn2OK == true) {
Spawn2OK = false;
NewPos.X = 47.926128387451f;
NewPos.Y = 116.6403503418f;
NewPos.Z = 34.337516784668f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 3 && Spawn3OK == true) {
Spawn3OK = false;
NewPos.X = 49.709503173828f;
NewPos.Y = 135.48893737793f;
NewPos.Z = 34.337516784668f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 4 && Spawn4OK == true) {
Spawn4OK = false;
NewPos.X = 32.378761291504f;
NewPos.Y = 135.35203552246f;
NewPos.Z = 34.337520599365f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 5 && Spawn5OK == true) {
Spawn5OK = false;
NewPos.X = 17.276889801025f;
NewPos.Y = 135.39044189453f;
NewPos.Z = 34.337520599365f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 6 && Spawn6OK == true) {
Spawn6OK = false;
NewPos.X = 2.9789600372314f;
NewPos.Y = 135.42680358887f;
NewPos.Z = 34.337520599365f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 7 && Spawn7OK == true) {
Spawn7OK = false;
NewPos.X = -10.622992515564f;
NewPos.Y = 135.46139526367f;
NewPos.Z = 34.337520599365f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 8 && Spawn8OK == true) {
Spawn8OK = false;
NewPos.X = -22.118907928467f;
NewPos.Y = 135.49063110352f;
NewPos.Z = 34.337520599365f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 9 && Spawn9OK == true) {
Spawn9OK = false;
NewPos.X = -38.816890716553f;
NewPos.Y = 135.53309631348f;
NewPos.Z = 34.334945678711f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 10 && Spawn10OK == true) {
Spawn10OK = false;
NewPos.X = -42.618423461914f;
NewPos.Y = 120.03207397461f;
NewPos.Z = 34.337520599365f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 11 && Spawn11OK == true) {
Spawn11OK = false;
NewPos.X = -44.288398742676f;
NewPos.Y = 102.47191619873f;
NewPos.Z = 34.337516784668f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 12 && Spawn12OK == true) {
Spawn12OK = false;
NewPos.X = -35.276649475098f;
NewPos.Y = 99.527572631836f;
NewPos.Z = 17.973701477051f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 13 && Spawn13OK == true) {
Spawn13OK = false;
NewPos.X = -38.391532897949f;
NewPos.Y = 85.383781433105f;
NewPos.Z = 15.605739593506f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 14 && Spawn14OK == true) {
Spawn14OK = false;
NewPos.X = -22.25306892395f;
NewPos.Y = 86.236122131348f;
NewPos.Z = 16.186170578003f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 15 && Spawn15OK == true) {
Spawn15OK = false;
NewPos.X = -19.651596069336f;
NewPos.Y = 110.387550354f;
NewPos.Z = 19.019006729126f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 16 && Spawn16OK == true) {
Spawn16OK = false;
NewPos.X = -24.042953491211f;
NewPos.Y = 133.64378356934f;
NewPos.Z = 19.019006729126f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 17 && Spawn17OK == true) {
Spawn17OK = false;
NewPos.X = -9.2233228683472f;
NewPos.Y = 136.45463562012f;
NewPos.Z = 19.019008636475f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 18 && Spawn18OK == true) {
Spawn18OK = false;
NewPos.X = 3.9782745838165f;
NewPos.Y = 136.11437988281f;
NewPos.Z = 19.019008636475f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 19 && Spawn19OK == true) {
Spawn19OK = false;
NewPos.X = 17.371696472168f;
NewPos.Y = 135.7664642334f;
NewPos.Z = 19.019008636475f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 20 && Spawn20OK == true) {
Spawn20OK = false;
NewPos.X = 36.071212768555f;
NewPos.Y = 138.91744995117f;
NewPos.Z = 19.019006729126f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 21 && Spawn21OK == true) {
Spawn21OK = false;
NewPos.X = 48.354438781738f;
NewPos.Y = 135.48046875f;
NewPos.Z = 19.019006729126f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 22 && Spawn22OK == true) {
Spawn22OK = false;
NewPos.X = 48.701580047607f;
NewPos.Y = 116.85259246826f;
NewPos.Z = 19.019006729126f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 23 && Spawn23OK == true) {
Spawn23OK = false;
NewPos.X = 65.78685760498f;
NewPos.Y = 116.98710632324f;
NewPos.Z = 19.013750076294f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 24 && Spawn24OK == true) {
Spawn24OK = false;
NewPos.X = 49.935340881348f;
NewPos.Y = 97.140769958496f;
NewPos.Z = 17.481092453003f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 25 && Spawn25OK == true) {
Spawn25OK = false;
NewPos.X = 5.2862863540649f;
NewPos.Y = 102.16333770752f;
NewPos.Z = 19.317756652832f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 26 && Spawn26OK == true) {
Spawn26OK = false;
NewPos.X = 6.3700766563416f;
NewPos.Y = 92.923751831055f;
NewPos.Z = 20.02650642395f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 27 && Spawn27OK == true) {
Spawn27OK = false;
NewPos.X = 19.126050949097f;
NewPos.Y = 90.07991027832f;
NewPos.Z = 26.950538635254f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 28 && Spawn28OK == true) {
Spawn28OK = false;
NewPos.X = 29.198749542236f;
NewPos.Y = 77.384056091309f;
NewPos.Z = 18.861736297607f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 29 && Spawn29OK == true) {
Spawn29OK = false;
NewPos.X = -5.5824828147888f;
NewPos.Y = 71.746726989746f;
NewPos.Z = 20.085088729858f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 30 && Spawn30OK == true) {
Spawn30OK = false;
NewPos.X = 61.675945281982f;
NewPos.Y = 128.82955932617f;
NewPos.Z = 32.397808074951f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 31 && Spawn31OK == true) {
Spawn31OK = false;
NewPos.X = 77.958679199219f;
NewPos.Y = 164.63185119629f;
NewPos.Z = 19.04550743103f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 32 && Spawn32OK == true) {
Spawn32OK = false;
NewPos.X = 94.492431640625f;
NewPos.Y = 135.57243347168f;
NewPos.Z = 19.909471511841f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
// If none are available then loop again until the conditions are met (chances are very slim)
else goto Spawn;
char param[5];
sprintf(param,"%d",RandomSpawn);
// Once the position is choosen then create an object and attach the spawn refresh code to it
GameObject *Refresh = Commands->Create_Object("Invisible_Object",NewPos);
Commands->Attach_Script(Refresh,"KAK_DM_Refresh_Spawn",param);
// Move the player to there new spawn location
Commands->Set_Position(obj,NewPos);
}
else if (strstr(Data->CurrMap,"M13")) {
if (RandomSpawn == 1 && Spawn1OK == true) {
Spawn1OK = false;
NewPos.X = 17.266725540161f;
NewPos.Y = -0.65853822231293f;
NewPos.Z = 5.1198720932007f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 2 && Spawn2OK == true) {
Spawn2OK = false;
NewPos.X = 28.056159973145f;
NewPos.Y = 1.9227691888809f;
NewPos.Z = 5.3222489356995f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 3 && Spawn3OK == true) {
Spawn3OK = false;
NewPos.X = 41.306186676025f;
NewPos.Y = 3.6985144615173f;
NewPos.Z = 5.3731365203857f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 4 && Spawn4OK == true) {
Spawn4OK = false;
NewPos.X = 53.317359924316f;
NewPos.Y = 5.579469203949f;
NewPos.Z = 5.1493182182312f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 5 && Spawn5OK == true) {
Spawn5OK = false;
NewPos.X = 70.456466674805f;
NewPos.Y = 5.8949646949768f;
NewPos.Z = 4.7280323505402f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 6 && Spawn6OK == true) {
Spawn6OK = false;
NewPos.X = 86.076721191406f;
NewPos.Y = 2.5281779766083f;
NewPos.Z = 4.0719475746155f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 7 && Spawn7OK == true) {
Spawn7OK = false;
NewPos.X = 97.591812133789f;
NewPos.Y = -6.0020442008972f;
NewPos.Z = 3.4629242420197f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 8 && Spawn8OK == true) {
Spawn8OK = false;
NewPos.X = 102.62658691406f;
NewPos.Y = -21.966466903687f;
NewPos.Z = 3.1323990821838f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 9 && Spawn9OK == true) {
Spawn9OK = false;
NewPos.X = 106.31679534912f;
NewPos.Y = -33.992069244385f;
NewPos.Z = 4.6939091682434f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 10 && Spawn10OK == true) {
Spawn10OK = false;
NewPos.X = 109.9750213623f;
NewPos.Y = -44.691585540771f;
NewPos.Z = 6.6486058235168f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 11 && Spawn11OK == true) {
Spawn11OK = false;
NewPos.X = 125.79872131348f;
NewPos.Y = -48.154163360596f;
NewPos.Z = 5.604208946228f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 12 && Spawn12OK == true) {
Spawn12OK = false;
NewPos.X = 135.57989501953f;
NewPos.Y = -44.830696105957f;
NewPos.Z = 6.2174110412598f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 13 && Spawn13OK == true) {
Spawn13OK = false;
NewPos.X = 132.91221618652f;
NewPos.Y = -29.732955932617f;
NewPos.Z = 4.8495671749115f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 14 && Spawn14OK == true) {
Spawn14OK = false;
NewPos.X = 125.92281341553f;
NewPos.Y = -15.025457382202f;
NewPos.Z = 3.4808783531189f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 15 && Spawn15OK == true) {
Spawn15OK = false;
NewPos.X = 117.00187683105f;
NewPos.Y = 3.9290752410889f;
NewPos.Z = 4.5569379329681f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 16 && Spawn16OK == true) {
Spawn16OK = false;
NewPos.X = 106.23387908936f;
NewPos.Y = 14.779637336731f;
NewPos.Z = 4.0820271968842f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 17 && Spawn17OK == true) {
Spawn17OK = false;
NewPos.X = 92.272621154785f;
NewPos.Y = 24.160089492798f;
NewPos.Z = 4.5283970832825f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 18 && Spawn18OK == true) {
Spawn18OK = false;
NewPos.X = 75.523231506348f;
NewPos.Y = 28.812753677368f;
NewPos.Z = 4.7572336196899f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 19 && Spawn19OK == true) {
Spawn19OK = false;
NewPos.X = 72.769302368164f;
NewPos.Y = 16.234188079834f;
NewPos.Z = 3.2349574565887f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 20 && Spawn20OK == true) {
Spawn20OK = false;
NewPos.X = 58.614566802979f;
NewPos.Y = 27.412546157837f;
NewPos.Z = 5.0647230148315f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 21 && Spawn21OK == true) {
Spawn21OK = false;
NewPos.X = 45.551425933838f;
NewPos.Y = 22.085052490234f;
NewPos.Z = 5.4832983016968f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 22 && Spawn22OK == true) {
Spawn22OK = false;
NewPos.X = 32.820556640625f;
NewPos.Y = 25.060638427734f;
NewPos.Z = 5.4600367546082f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 23 && Spawn23OK == true) {
Spawn23OK = false;
NewPos.X = 20.665683746338f;
NewPos.Y = 26.124782562256f;
NewPos.Z = 5.4411263465881f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 24 && Spawn24OK == true) {
Spawn24OK = false;
NewPos.X = 8.5494527816772f;
NewPos.Y = -8.5943803787231f;
NewPos.Z = 5.2142324447632f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 25 && Spawn25OK == true) {
Spawn25OK = false;
NewPos.X = 2.4048821926117f;
NewPos.Y = 1.779855966568f;
NewPos.Z = 5.1554412841797f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 26 && Spawn26OK == true) {
Spawn26OK = false;
NewPos.X = -3.3202216625214f;
NewPos.Y = 14.656643867493f;
NewPos.Z = 5.4242472648621f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 27 && Spawn27OK == true) {
Spawn27OK = false;
NewPos.X = -26.63621711731f;
NewPos.Y = 15.09656047821f;
NewPos.Z = 3.8908712863922f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 28 && Spawn28OK == true) {
Spawn28OK = false;
NewPos.X = -34.53210067749f;
NewPos.Y = 2.8595607280731f;
NewPos.Z = 1.7843345403671f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 29 && Spawn29OK == true) {
Spawn29OK = false;
NewPos.X = -21.495456695557f;
NewPos.Y = -5.1635646820068f;
NewPos.Z = 3.4356000423431f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 30 && Spawn30OK == true) {
Spawn30OK = false;
NewPos.X = 26.870428085327f;
NewPos.Y = 14.021278381348f;
NewPos.Z = 5.1844630241394f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 31 && Spawn31OK == true) {
Spawn31OK = false;
NewPos.X = 39.042514801025f;
NewPos.Y = 14.792248725891f;
NewPos.Z = 5.3167185783386f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 32 && Spawn32OK == true) {
Spawn32OK = false;
NewPos.X = 53.660186767578f;
NewPos.Y = 16.241395950317f;
NewPos.Z = 5.2185564041138f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
// If none are available then loop again until the conditions are met (chances are very slim)
else goto Spawn;
char param[5];
sprintf(param,"%d",RandomSpawn);
// Once the position is choosen then create an object and attach the spawn refresh code to it
GameObject *Refresh = Commands->Create_Object("Invisible_Object",NewPos);
Commands->Attach_Script(Refresh,"KAK_DM_Refresh_Spawn",param);
// Move the player to there new spawn location
Commands->Set_Position(obj,NewPos);
}
else if (strstr(Data->CurrMap,"M02")) {
if (RandomSpawn == 1 && Spawn1OK == true) {
Spawn1OK = false;
NewPos.X = 584.78717041016f;
NewPos.Y = 913.84509277344f;
NewPos.Z = -1.6633079051971f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 2 && Spawn2OK == true) {
Spawn2OK = false;
NewPos.X = 586.37774658203f;
NewPos.Y = 901.39886474609f;
NewPos.Z = -1.7526245117188f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 3 && Spawn3OK == true) {
Spawn3OK = false;
NewPos.X = 572.48602294922f;
NewPos.Y = 889.99261474609f;
NewPos.Z = -1.7283055782318f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 4 && Spawn4OK == true) {
Spawn4OK = false;
NewPos.X = 554.63037109375f;
NewPos.Y = 884.48297119141f;
NewPos.Z = -1.1128778457642f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 5 && Spawn5OK == true) {
Spawn5OK = false;
NewPos.X = 534.43280029297f;
NewPos.Y = 880.10864257813f;
NewPos.Z = -0.33286023139954f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 6 && Spawn6OK == true) {
Spawn6OK = false;
NewPos.X = 513.49066162109f;
NewPos.Y = 885.76684570313f;
NewPos.Z = 0.92130067199469f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 7 && Spawn7OK == true) {
Spawn7OK = false;
NewPos.X = 501.16708374023f;
NewPos.Y = 899.79272460938f;
NewPos.Z = 2.1223813295364f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 8 && Spawn8OK == true) {
Spawn8OK = false;
NewPos.X = 480.66052246094f;
NewPos.Y = 897.43023681641f;
NewPos.Z = 3.3145763874054f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 9 && Spawn9OK == true) {
Spawn9OK = false;
NewPos.X = 471.787109375f;
NewPos.Y = 875.84710693359f;
NewPos.Z = 4.1171028614044f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 10 && Spawn10OK == true) {
Spawn10OK = false;
NewPos.X = 476.60894775391f;
NewPos.Y = 851.46850585938f;
NewPos.Z = 4.6050071716309f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 11 && Spawn11OK == true) {
Spawn11OK = false;
NewPos.X = 482.53289794922f;
NewPos.Y = 831.51934814453f;
NewPos.Z = 4.8014612197876f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 12 && Spawn12OK == true) {
Spawn12OK = false;
NewPos.X = 483.27200317383f;
NewPos.Y = 813.82830810547f;
NewPos.Z = 4.7826161384583f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 13 && Spawn13OK == true) {
Spawn13OK = false;
NewPos.X = 476.39584350586f;
NewPos.Y = 796.47821044922f;
NewPos.Z = 4.7917153835297f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 14 && Spawn14OK == true) {
Spawn14OK = false;
NewPos.X = 459.52429199219f;
NewPos.Y = 787.80450439453f;
NewPos.Z = 4.3649890422821f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 15 && Spawn15OK == true) {
Spawn15OK = false;
NewPos.X = 441.90728759766f;
NewPos.Y = 784.041015625f;
NewPos.Z = 4.0202438831329f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 16 && Spawn16OK == true) {
Spawn16OK = false;
NewPos.X = 427.8542175293f;
NewPos.Y = 771.10217285156f;
NewPos.Z = 0.91975612938404f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 17 && Spawn17OK == true) {
Spawn17OK = false;
NewPos.X = 424.33905029297f;
NewPos.Y = 751.66674804688f;
NewPos.Z = -4.8175864219666f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 18 && Spawn18OK == true) {
Spawn18OK = false;
NewPos.X = 425.38040161133f;
NewPos.Y = 734.59851074219f;
NewPos.Z = -8.5863523483276f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 19 && Spawn19OK == true) {
Spawn19OK = false;
NewPos.X = 445.47842407227f;
NewPos.Y = 724.17370605469f;
NewPos.Z = -12.1871509552f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 20 && Spawn20OK == true) {
Spawn20OK = false;
NewPos.X = 465.21298217773f;
NewPos.Y = 721.41040039063f;
NewPos.Z = -15.034122467041f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 21 && Spawn21OK == true) {
Spawn21OK = false;
NewPos.X = 486.39178466797f;
NewPos.Y = 714.52362060547f;
NewPos.Z = -17.482192993164f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 22 && Spawn22OK == true) {
Spawn22OK = false;
NewPos.X = 503.31283569336f;
NewPos.Y = 704.29772949219f;
NewPos.Z = -18.55899810791f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 23 && Spawn23OK == true) {
Spawn23OK = false;
NewPos.X = 363.10330200195f;
NewPos.Y = 767.16760253906f;
NewPos.Z = 7.7208714485168f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 24 && Spawn24OK == true) {
Spawn24OK = false;
NewPos.X = 351.03274536133f;
NewPos.Y = 788.26593017578f;
NewPos.Z = 4.9589147567749f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 25 && Spawn25OK == true) {
Spawn25OK = false;
NewPos.X = 348.80725097656f;
NewPos.Y = 809.97351074219f;
NewPos.Z = 6.3280124664307f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 26 && Spawn26OK == true) {
Spawn26OK = false;
NewPos.X = 349.99771118164f;
NewPos.Y = 827.95648193359f;
NewPos.Z = 6.3151173591614f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 27 && Spawn27OK == true) {
Spawn27OK = false;
NewPos.X = 354.23049926758f;
NewPos.Y = 847.41571044922f;
NewPos.Z = 6.8187441825867f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 28 && Spawn28OK == true) {
Spawn28OK = false;
NewPos.X = 363.27938842773f;
NewPos.Y = 872.30212402344f;
NewPos.Z = 6.1597242355347f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 29 && Spawn29OK == true) {
Spawn29OK = false;
NewPos.X = 373.92144775391f;
NewPos.Y = 892.31329345703f;
NewPos.Z = 5.4646430015564f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 30 && Spawn30OK == true) {
Spawn30OK = false;
NewPos.X = 393.84732055664f;
NewPos.Y = 908.42205810547f;
NewPos.Z = 4.1575224399567f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 31 && Spawn31OK == true) {
Spawn31OK = false;
NewPos.X = 411.30413818359f;
NewPos.Y = 917.85015869141f;
NewPos.Z = 6.8140640258789f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 32 && Spawn32OK == true) {
Spawn32OK = false;
NewPos.X = 439.44201660156f;
NewPos.Y = 923.72076416016f;
NewPos.Z = 9.4492864608765f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
// If none are available then loop again until the conditions are met (chances are very slim)
else goto Spawn;
char param[5];
sprintf(param,"%d",RandomSpawn);
// Once the position is choosen then create an object and attach the spawn refresh code to it
GameObject *Refresh = Commands->Create_Object("Invisible_Object",NewPos);
Commands->Attach_Script(Refresh,"KAK_DM_Refresh_Spawn",param);
// Move the player to there new spawn location
Commands->Set_Position(obj,NewPos);
}
else if (strstr(Data->CurrMap,"M06")) {
if (RandomSpawn == 1 && Spawn1OK == true) {
Spawn1OK = false;
NewPos.X = 17.930034637451f;
NewPos.Y = -41.659755706787f;
NewPos.Z = 7.0189943313599f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 2 && Spawn2OK == true) {
Spawn2OK = false;
NewPos.X = 13.970408439636f;
NewPos.Y = -26.958986282349f;
NewPos.Z = 7.0189995765686f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 3 && Spawn3OK == true) {
Spawn3OK = false;
NewPos.X = 13.566187858582f;
NewPos.Y = -8.3493499755859f;
NewPos.Z = 7.0189986228943f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 4 && Spawn4OK == true) {
Spawn4OK = false;
NewPos.X = 13.530658721924f;
NewPos.Y = 3.0085570812225f;
NewPos.Z = 7.0189995765686f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 5 && Spawn5OK == true) {
Spawn5OK = false;
NewPos.X = 23.590347290039f;
NewPos.Y = 3.5157742500305f;
NewPos.Z = 7.0189986228943f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 6 && Spawn6OK == true) {
Spawn6OK = false;
NewPos.X = 25.949756622314f;
NewPos.Y = 12.484521865845f;
NewPos.Z = 7.0190010070801f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 7 && Spawn7OK == true) {
Spawn7OK = false;
NewPos.X = 25.923007965088f;
NewPos.Y = 22.846439361572f;
NewPos.Z = 7.0190014839172f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 8 && Spawn8OK == true) {
Spawn8OK = false;
NewPos.X = 25.319650650024f;
NewPos.Y = 17.219724655151f;
NewPos.Z = -0.98099660873413f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 9 && Spawn9OK == true) {
Spawn9OK = false;
NewPos.X = -1.0043543577194f;
NewPos.Y = 33.23649597168f;
NewPos.Z = 7.0189957618713f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 10 && Spawn10OK == true) {
Spawn10OK = false;
NewPos.X = 23.401239395142f;
NewPos.Y = 31.788677215576f;
NewPos.Z = 1.0190009251237f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 11 && Spawn11OK == true) {
Spawn11OK = false;
NewPos.X = 41.762783050537f;
NewPos.Y = 14.411650657654f;
NewPos.Z = -0.98099827766418f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 12 && Spawn12OK == true) {
Spawn12OK = false;
NewPos.X = 55.68826675415f;
NewPos.Y = 4.1190624237061f;
NewPos.Z = -3.9804315567017f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 13 && Spawn13OK == true) {
Spawn13OK = false;
NewPos.X = 43.526443481445f;
NewPos.Y = 11.661541938782f;
NewPos.Z = -7.9809999465942f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 14 && Spawn14OK == true) {
Spawn14OK = false;
NewPos.X = 5.638768196106f;
NewPos.Y = -2.369464635849f;
NewPos.Z = 1.0189999043941f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 15 && Spawn15OK == true) {
Spawn15OK = false;
NewPos.X = 5.5177035331726f;
NewPos.Y = -15.220881462097f;
NewPos.Z = 1.0189999006689f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 16 && Spawn16OK == true) {
Spawn16OK = false;
NewPos.X = 5.4382352828979f;
NewPos.Y = -37.460544586182f;
NewPos.Z = 5.0208282470703f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 17 && Spawn17OK == true) {
Spawn17OK = false;
NewPos.X = 8.8531150817871f;
NewPos.Y = -28.606813430786f;
NewPos.Z = 7.0189990997314f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 18 && Spawn18OK == true) {
Spawn18OK = false;
NewPos.X = 1.8330520391464f;
NewPos.Y = -28.497220993042f;
NewPos.Z = 7.0189990997314f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 19 && Spawn19OK == true) {
Spawn19OK = false;
NewPos.X = -3.1206123828888f;
NewPos.Y = -15.947816848755f;
NewPos.Z = 7.0189986228943f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 20 && Spawn20OK == true) {
Spawn20OK = false;
NewPos.X = -1.9673683643341f;
NewPos.Y = 2.6727705001831f;
NewPos.Z = 7.0189990997314f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 21 && Spawn21OK == true) {
Spawn21OK = false;
NewPos.X = 12.349419593811f;
NewPos.Y = 3.5725357532501f;
NewPos.Z = 7.0189995765686f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 22 && Spawn22OK == true) {
Spawn22OK = false;
NewPos.X = 14.648083686829f;
NewPos.Y = 7.6078805923462f;
NewPos.Z = 7.0190005302429f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 23 && Spawn23OK == true) {
Spawn23OK = false;
NewPos.X = 4.2868328094482f;
NewPos.Y = 7.4940209388733f;
NewPos.Z = 7.0189995765686f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 24 && Spawn24OK == true) {
Spawn24OK = false;
NewPos.X = -3.7934367656708f;
NewPos.Y = 12.608921051025f;
NewPos.Z = 7.0189986228943f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 25 && Spawn25OK == true) {
Spawn25OK = false;
NewPos.X = -4.1921424865723f;
NewPos.Y = 22.832349777222f;
NewPos.Z = 7.0189986228943f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 26 && Spawn26OK == true) {
Spawn26OK = false;
NewPos.X = 7.6587405204773f;
NewPos.Y = 23.898368835449f;
NewPos.Z = 7.0189981460571f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 27 && Spawn27OK == true) {
Spawn27OK = false;
NewPos.X = 17.211256027222f;
NewPos.Y = 24.364667892456f;
NewPos.Z = 7.0190000534058f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 28 && Spawn28OK == true) {
Spawn28OK = false;
NewPos.X = 49.666610717773f;
NewPos.Y = 17.508028030396f;
NewPos.Z = 13.015302658081f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 29 && Spawn29OK == true) {
Spawn29OK = false;
NewPos.X = 38.184074401855f;
NewPos.Y = 23.226833343506f;
NewPos.Z = 13.137537956238f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 30 && Spawn30OK == true) {
Spawn30OK = false;
NewPos.X = 32.994125366211f;
NewPos.Y = 17.442153930664f;
NewPos.Z = 13.850888252258f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 31 && Spawn31OK == true) {
Spawn31OK = false;
NewPos.X = 33.871486663818f;
NewPos.Y = 10.125178337097f;
NewPos.Z = 13.144733428955f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 32 && Spawn32OK == true) {
Spawn32OK = false;
NewPos.X = 41.624389648438f;
NewPos.Y = 16.412538528442f;
NewPos.Z = 13.130729675293f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
// If none are available then loop again until the conditions are met (chances are very slim)
else goto Spawn;
char param[5];
sprintf(param,"%d",RandomSpawn);
// Once the position is choosen then create an object and attach the spawn refresh code to it
GameObject *Refresh = Commands->Create_Object("Invisible_Object",NewPos);
Commands->Attach_Script(Refresh,"KAK_DM_Refresh_Spawn",param);
// Move the player to there new spawn location
Commands->Set_Position(obj,NewPos);
}
else if (strstr(Data->CurrMap,"M08")) {
if (RandomSpawn == 1 && Spawn1OK == true) {
Spawn1OK = false;
NewPos.X = -36.957523345947f;
NewPos.Y = 548.41571044922f;
NewPos.Z = -84.696174621582f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 2 && Spawn2OK == true) {
Spawn2OK = false;
NewPos.X = -37.614635467529f;
NewPos.Y = 560.30212402344f;
NewPos.Z = -84.807640075684f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 3 && Spawn3OK == true) {
Spawn3OK = false;
NewPos.X = -27.658107757568f;
NewPos.Y = 564.83532714844f;
NewPos.Z = -84.772994995117f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 4 && Spawn4OK == true) {
Spawn4OK = false;
NewPos.X = -21.652879714966f;
NewPos.Y = 572.06890869141f;
NewPos.Z = -84.652992248535f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 5 && Spawn5OK == true) {
Spawn5OK = false;
NewPos.X = -8.3283605575562f;
NewPos.Y = 573.81201171875f;
NewPos.Z = -84.59757232666f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 6 && Spawn6OK == true) {
Spawn6OK = false;
NewPos.X = 3.2238113880157f;
NewPos.Y = 573.51824951172f;
NewPos.Z = -84.560615539551f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 7 && Spawn7OK == true) {
Spawn7OK = false;
NewPos.X = 17.763008117676f;
NewPos.Y = 573.14776611328f;
NewPos.Z = -84.560340881348f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 8 && Spawn8OK == true) {
Spawn8OK = false;
NewPos.X = 30.003540039063f;
NewPos.Y = 586.08380126953f;
NewPos.Z = -84.595893859863f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 9 && Spawn9OK == true) {
Spawn9OK = false;
NewPos.X = 38.458106994629f;
NewPos.Y = 588.92449951172f;
NewPos.Z = -84.595886230469f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 10 && Spawn10OK == true) {
Spawn10OK = false;
NewPos.X = 34.460674285889f;
NewPos.Y = 563.88140869141f;
NewPos.Z = -84.605628967285f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 11 && Spawn11OK == true) {
Spawn11OK = false;
NewPos.X = 25.221338272095f;
NewPos.Y = 548.59625244141f;
NewPos.Z = -84.591812133789f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 12 && Spawn12OK == true) {
Spawn12OK = false;
NewPos.X = 17.34525680542f;
NewPos.Y = 536.56268310547f;
NewPos.Z = -84.311790466309f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 13 && Spawn13OK == true) {
Spawn13OK = false;
NewPos.X = -5.2855362892151f;
NewPos.Y = 510.31079101563f;
NewPos.Z = -79.701164245605f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 14 && Spawn14OK == true) {
Spawn14OK = false;
NewPos.X = 5.4106111526489f;
NewPos.Y = 522.48303222656f;
NewPos.Z = -81.564659118652f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 15 && Spawn15OK == true) {
Spawn15OK = false;
NewPos.X = -13.750266075134f;
NewPos.Y = 500.90441894531f;
NewPos.Z = -79.701171875f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 16 && Spawn16OK == true) {
Spawn16OK = false;
NewPos.X = -22.882472991943f;
NewPos.Y = 490.6139831543f;
NewPos.Z = -79.70092010498f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 17 && Spawn17OK == true) {
Spawn17OK = false;
NewPos.X = -31.123296737671f;
NewPos.Y = 480.1725769043f;
NewPos.Z = -78.679542541504f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 18 && Spawn18OK == true) {
Spawn18OK = false;
NewPos.X = -41.810817718506f;
NewPos.Y = 465.87255859375f;
NewPos.Z = -77.270545959473f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 19 && Spawn19OK == true) {
Spawn19OK = false;
NewPos.X = -45.777538299561f;
NewPos.Y = 452.89822387695f;
NewPos.Z = -76.910835266113f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 20 && Spawn20OK == true) {
Spawn20OK = false;
NewPos.X = -45.966613769531f;
NewPos.Y = 438.95571899414f;
NewPos.Z = -76.962387084961f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 21 && Spawn21OK == true) {
Spawn21OK = false;
NewPos.X = -36.289745330811f;
NewPos.Y = 452.94174194336f;
NewPos.Z = -76.963096618652f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 22 && Spawn22OK == true) {
Spawn22OK = false;
NewPos.X = -22.345251083374f;
NewPos.Y = 453.64212036133f;
NewPos.Z = -76.962394714355f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 23 && Spawn23OK == true) {
Spawn23OK = false;
NewPos.X = -4.6187882423401f;
NewPos.Y = 455.2795715332f;
NewPos.Z = -76.962394714355f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 24 && Spawn24OK == true) {
Spawn24OK = false;
NewPos.X = 15.344830513f;
NewPos.Y = 461.14288330078f;
NewPos.Z = -76.96240234375f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 25 && Spawn25OK == true) {
Spawn25OK = false;
NewPos.X = 29.035684585571f;
NewPos.Y = 472.70907592773f;
NewPos.Z = -76.96240234375f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 26 && Spawn26OK == true) {
Spawn26OK = false;
NewPos.X = 31.520847320557f;
NewPos.Y = 486.71234130859f;
NewPos.Z = -76.96240234375f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 27 && Spawn27OK == true) {
Spawn27OK = false;
NewPos.X = 31.736013412476f;
NewPos.Y = 500.16122436523f;
NewPos.Z = -76.96240234375f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 28 && Spawn28OK == true) {
Spawn28OK = false;
NewPos.X = 32.021781921387f;
NewPos.Y = 510.61514282227f;
NewPos.Z = -76.96240234375f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 29 && Spawn29OK == true) {
Spawn29OK = false;
NewPos.X = -6.1281709671021f;
NewPos.Y = 444.39743041992f;
NewPos.Z = -76.990921020508f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 30 && Spawn30OK == true) {
Spawn30OK = false;
NewPos.X = -4.6536540985107f;
NewPos.Y = 433.03256225586f;
NewPos.Z = -76.972213745117f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 31 && Spawn31OK == true) {
Spawn31OK = false;
NewPos.X = -20.565391540527f;
NewPos.Y = 432.29470825195f;
NewPos.Z = -76.972213745117f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 32 && Spawn32OK == true) {
Spawn32OK = false;
NewPos.X = -21.451160430908f;
NewPos.Y = 443.31533813477f;
NewPos.Z = -76.972213745117f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
// If none are available then loop again until the conditions are met (chances are very slim)
else goto Spawn;
char param[5];
sprintf(param,"%d",RandomSpawn);
// Once the position is choosen then create an object and attach the spawn refresh code to it
GameObject *Refresh = Commands->Create_Object("Invisible_Object",NewPos);
Commands->Attach_Script(Refresh,"KAK_DM_Refresh_Spawn",param);
// Move the player to there new spawn location
Commands->Set_Position(obj,NewPos);
}
else if (strstr(Data->CurrMap,"M11")) {
if (RandomSpawn == 1 && Spawn1OK == true) {
Spawn1OK = false;
NewPos.X = -0.17854605615139f;
NewPos.Y = 94.561401367188f;
NewPos.Z = -33.214282989502f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 2 && Spawn2OK == true) {
Spawn2OK = false;
NewPos.X = 0.36729165911675f;
NewPos.Y = 82.427680969238f;
NewPos.Z = -33.214298248291f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 3 && Spawn3OK == true) {
Spawn3OK = false;
NewPos.X = -5.8288540840149f;
NewPos.Y = 79.790740966797f;
NewPos.Z = -38.441871643066f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 4 && Spawn4OK == true) {
Spawn4OK = false;
NewPos.X = -3.7944235801697f;
NewPos.Y = 55.058883666992f;
NewPos.Z = -38.467098236084f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 5 && Spawn5OK == true) {
Spawn5OK = false;
NewPos.X = 1.5166391134262f;
NewPos.Y = 53.599742889404f;
NewPos.Z = -44.764656066895f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 6 && Spawn6OK == true) {
Spawn6OK = false;
NewPos.X = -9.6485347747803f;
NewPos.Y = 64.330749511719f;
NewPos.Z = -44.764656066895f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 7 && Spawn7OK == true) {
Spawn7OK = false;
NewPos.X = 0.057154469192028f;
NewPos.Y = 76.94075012207f;
NewPos.Z = -48.143642425537f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 8 && Spawn8OK == true) {
Spawn8OK = false;
NewPos.X = -5.8097972869873f;
NewPos.Y = 71.439590454102f;
NewPos.Z = -51.095138549805f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 9 && Spawn9OK == true) {
Spawn9OK = false;
NewPos.X = -0.66785538196564f;
NewPos.Y = 58.558837890625f;
NewPos.Z = -51.095146179199f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 10 && Spawn10OK == true) {
Spawn10OK = false;
NewPos.X = 21.261148452759f;
NewPos.Y = 58.279216766357f;
NewPos.Z = -53.281028747559f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 11 && Spawn11OK == true) {
Spawn11OK = false;
NewPos.X = 33.248184204102f;
NewPos.Y = 64.998077392578f;
NewPos.Z = -54.20426940918f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 12 && Spawn12OK == true) {
Spawn12OK = false;
NewPos.X = 97.413749694824f;
NewPos.Y = 50.093284606934f;
NewPos.Z = -61.667247772217f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 13 && Spawn13OK == true) {
Spawn13OK = false;
NewPos.X = 97.398048400879f;
NewPos.Y = 43.540328979492f;
NewPos.Z = -61.667247772217f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 14 && Spawn14OK == true) {
Spawn14OK = false;
NewPos.X = 83.759437561035f;
NewPos.Y = 45.877738952637f;
NewPos.Z = -61.66724395752f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 15 && Spawn15OK == true) {
Spawn15OK = false;
NewPos.X = 55.772983551025f;
NewPos.Y = 45.911594390869f;
NewPos.Z = -61.66724395752f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 16 && Spawn16OK == true) {
Spawn16OK = false;
NewPos.X = 37.443328857422f;
NewPos.Y = 46.007286071777f;
NewPos.Z = -61.667240142822f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 17 && Spawn17OK == true) {
Spawn17OK = false;
NewPos.X = 22.504320144653f;
NewPos.Y = 45.672046661377f;
NewPos.Z = -61.667240142822f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 18 && Spawn18OK == true) {
Spawn18OK = false;
NewPos.X = 25.577869415283f;
NewPos.Y = 29.661560058594f;
NewPos.Z = -62.730339050293f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 19 && Spawn19OK == true) {
Spawn19OK = false;
NewPos.X = 15.227779388428f;
NewPos.Y = 29.264289855957f;
NewPos.Z = -62.731029510498f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 20 && Spawn20OK == true) {
Spawn20OK = false;
NewPos.X = 20.862987518311f;
NewPos.Y = 19.450553894043f;
NewPos.Z = -62.728939056396f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 21 && Spawn21OK == true) {
Spawn21OK = false;
NewPos.X = 15.584223747253f;
NewPos.Y = 8.9534282684326f;
NewPos.Z = -62.730293273926f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 22 && Spawn22OK == true) {
Spawn22OK = false;
NewPos.X = 8.0012845993042f;
NewPos.Y = 0.25313025712967f;
NewPos.Z = -62.731094360352f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 23 && Spawn23OK == true) {
Spawn23OK = false;
NewPos.X = -0.91075021028519f;
NewPos.Y = -11.397403717041f;
NewPos.Z = -62.730472564697f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 24 && Spawn24OK == true) {
Spawn24OK = false;
NewPos.X = 3.5440919399261f;
NewPos.Y = 22.326547622681f;
NewPos.Z = -62.773471832275f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 25 && Spawn25OK == true) {
Spawn25OK = false;
NewPos.X = 2.8809931278229f;
NewPos.Y = 28.879434585571f;
NewPos.Z = -62.732120513916f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 26 && Spawn26OK == true) {
Spawn26OK = false;
NewPos.X = -3.3464167118073f;
NewPos.Y = 27.874572753906f;
NewPos.Z = -62.732116699219f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 27 && Spawn27OK == true) {
Spawn27OK = false;
NewPos.X = -16.457319259644f;
NewPos.Y = 29.627326965332f;
NewPos.Z = -62.730369567871f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 28 && Spawn28OK == true) {
Spawn28OK = false;
NewPos.X = -9.0939531326294f;
NewPos.Y = 25.21865272522f;
NewPos.Z = -62.732105255127f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 29 && Spawn29OK == true) {
Spawn29OK = false;
NewPos.X = 1.185063958168f;
NewPos.Y = 26.143671035767f;
NewPos.Z = -63.213897705078f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 30 && Spawn30OK == true) {
Spawn30OK = false;
NewPos.X = -0.0003907703794539f;
NewPos.Y = 13.056221961975f;
NewPos.Z = -62.732120513916f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 31 && Spawn31OK == true) {
Spawn31OK = false;
NewPos.X = 8.3378210067749f;
NewPos.Y = 13.017148971558f;
NewPos.Z = -62.732456207275f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 32 && Spawn32OK == true) {
Spawn32OK = false;
NewPos.X = -2.8589682579041f;
NewPos.Y = 20.866159439087f;
NewPos.Z = -62.732116699219f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
// If none are available then loop again until the conditions are met (chances are very slim)
else goto Spawn;
char param[5];
sprintf(param,"%d",RandomSpawn);
// Once the position is choosen then create an object and attach the spawn refresh code to it
GameObject *Refresh = Commands->Create_Object("Invisible_Object",NewPos);
Commands->Attach_Script(Refresh,"KAK_DM_Refresh_Spawn",param);
// Move the player to there new spawn location
Commands->Set_Position(obj,NewPos);
}
else if (strstr(Data->CurrMap,"C&C_Complex")) {
// check if the spawn boolean allows you to spawn there and if the random number equals 1
// I won't bother writing comments for the rest, you get the idea...
if (RandomSpawn == 1 && Spawn1OK == true) {
// Set the allowed to spawn as false (this will ensure that no one else can spawn at the same place as you when they die)
Spawn1OK = false;
// Set the position of where they are to be moved to
NewPos.X = 29.759f;
NewPos.Y = -139.211f;
NewPos.Z = -1.344f;
// create a little explosion when they spawn
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 2 && Spawn2OK == true) {
Spawn2OK = false;
NewPos.X = -18.947f;
NewPos.Y = -144.600f;
NewPos.Z = 0.009f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 3 && Spawn3OK == true) {
Spawn3OK = false;
NewPos.X = -68.554f;
NewPos.Y = -121.414f;
NewPos.Z = -0.005f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 4 && Spawn4OK == true) {
Spawn4OK = false;
NewPos.X = -41.820f;
NewPos.Y = -82.063f;
NewPos.Z = 0.468f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 5 && Spawn5OK == true) {
Spawn5OK = false;
NewPos.X = -13.144f;
NewPos.Y = -114.224f;
NewPos.Z = 0.013f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 6 && Spawn6OK == true) {
Spawn6OK = false;
NewPos.X = 34.100f;
NewPos.Y = -58.812f;
NewPos.Z = 0.014f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 7 && Spawn7OK == true) {
Spawn7OK = false;
NewPos.X = 19.662f;
NewPos.Y = 98.160f;
NewPos.Z = 0.006f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 8 && Spawn8OK == true) {
Spawn8OK = false;
NewPos.X = 16.049f;
NewPos.Y = 64.136f;
NewPos.Z = 0.573f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 9 && Spawn9OK == true) {
Spawn9OK = false;
NewPos.X = -14.432f;
NewPos.Y = 126.751f;
NewPos.Z = 0.076f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 10 && Spawn10OK == true) {
Spawn10OK = false;
NewPos.X = -9.246;
NewPos.Y = 200.487f;
NewPos.Z = -0.005f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 11 && Spawn11OK == true) {
Spawn11OK = false;
NewPos.X = -63.306f;
NewPos.Y = 176.662f;
NewPos.Z = -0.000f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 12 && Spawn12OK == true) {
Spawn12OK = false;
NewPos.X = -92.719f;
NewPos.Y = 145.071f;
NewPos.Z = 0.021f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 13 && Spawn13OK == true) {
Spawn13OK = false;
NewPos.X = -92.137f;
NewPos.Y = 67.515f;
NewPos.Z = -1.350f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 14 && Spawn14OK == true) {
Spawn14OK = false;
NewPos.X = -42.059f;
NewPos.Y = 74.158f;
NewPos.Z = 0.048f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 15 && Spawn15OK == true) {
Spawn15OK = false;
NewPos.X = 6.385f;
NewPos.Y = 43.794f;
NewPos.Z = -4.256f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 16 && Spawn16OK == true) {
Spawn16OK = false;
NewPos.X = -22.665f;
NewPos.Y = 27.622f;
NewPos.Z = -7.996f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 17 && Spawn17OK == true) {
Spawn17OK = false;
NewPos.X = -15.643f;
NewPos.Y = 21.344f;
NewPos.Z = -8.000f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 18 && Spawn18OK == true) {
Spawn18OK = false;
NewPos.X = 11.426f;
NewPos.Y = -5.549f;
NewPos.Z = -8.838f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 19 && Spawn19OK == true) {
Spawn19OK = false;
NewPos.X = 52.629f;
NewPos.Y = -7.140f;
NewPos.Z = -11.481f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 20 && Spawn20OK == true) {
Spawn20OK = false;
NewPos.X = 30.552f;
NewPos.Y = -20.318f;
NewPos.Z = -0.738f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 21 && Spawn21OK == true) {
Spawn21OK = false;
NewPos.X = -9.655f;
NewPos.Y = 8.064f;
NewPos.Z = 7.460f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 22 && Spawn22OK == true) {
Spawn22OK = false;
NewPos.X = -26.422f;
NewPos.Y = -13.463f;
NewPos.Z = 7.452f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 23 && Spawn23OK == true) {
Spawn23OK = false;
NewPos.X = -67.220f;
NewPos.Y = 6.842f;
NewPos.Z = -0.005f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 24 && Spawn24OK == true) {
Spawn24OK = false;
NewPos.X = -100.376f;
NewPos.Y = 6.165f;
NewPos.Z = 0.008f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 25 && Spawn25OK == true) {
Spawn25OK = false;
NewPos.X = -65.298f;
NewPos.Y = 18.607f;
NewPos.Z = -8.000f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 26 && Spawn26OK == true) {
Spawn26OK = false;
NewPos.X = -78.724f;
NewPos.Y = -5.086f;
NewPos.Z = -7.996f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 27 && Spawn27OK == true) {
Spawn27OK = false;
NewPos.X = -51.752f;
NewPos.Y = -32.870f;
NewPos.Z = -8.000f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 28 && Spawn28OK == true) {
Spawn28OK = false;
NewPos.X = -47.741f;
NewPos.Y = -17.185f;
NewPos.Z = -4.489f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 29 && Spawn29OK == true) {
Spawn29OK = false;
NewPos.X = -20.081f;
NewPos.Y = -7.371f;
NewPos.Z = 0.006f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 30 && Spawn30OK == true) {
Spawn30OK = false;
NewPos.X = -37.798f;
NewPos.Y = -0.085f;
NewPos.Z = 0.000f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 31 && Spawn31OK == true) {
Spawn31OK = false;
NewPos.X = -49.555f;
NewPos.Y = -5.239f;
NewPos.Z = -4.500f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 32 && Spawn32OK == true) {
Spawn32OK = false;
NewPos.X = -32.315f;
NewPos.Y = 3.448f;
NewPos.Z = -4.500f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
// If none are available then loop again until the conditions are met (chances are very slim)
else goto Spawn;
char param[5];
sprintf(param,"%d",RandomSpawn);
// Once the position is choosen then create an object and attach the spawn refresh code to it
GameObject *Refresh = Commands->Create_Object("Invisible_Object",NewPos);
Commands->Attach_Script(Refresh,"KAK_DM_Refresh_Spawn",param);
// Move the player to there new spawn location
Commands->Set_Position(obj,NewPos);
}
else if (strstr(Data->CurrMap,"C&C_Mesa")) {
// check if the spawn boolean allows you to spawn there and if the random number equals 1
// I won't bother writing comments for the rest, you get the idea...
if (RandomSpawn == 1 && Spawn1OK == true) {
// Set the allowed to spawn as false (this will ensure that no one else can spawn at the same place as you when they die)
Spawn1OK = false;
// Set the position of where they are to be moved to
NewPos.X = -18.321f;
NewPos.Y = 23.134f;
NewPos.Z = 7.462f;
// create a little explosion when they spawn
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 2 && Spawn2OK == true) {
Spawn2OK = false;
NewPos.X = -27.755f;
NewPos.Y = 60.530f;
NewPos.Z = 7.488f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 3 && Spawn3OK == true) {
Spawn3OK = false;
NewPos.X = -85.255f;
NewPos.Y = 62.227f;
NewPos.Z = 10.162f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 4 && Spawn4OK == true) {
Spawn4OK = false;
NewPos.X = -113.034f;
NewPos.Y = 103.797f;
NewPos.Z = 18.984f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 5 && Spawn5OK == true) {
Spawn5OK = false;
NewPos.X = -56.230f;
NewPos.Y = 110.080f;
NewPos.Z = 4.582f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 6 && Spawn6OK == true) {
Spawn6OK = false;
NewPos.X = -94.167f;
NewPos.Y = 129.673f;
NewPos.Z = 7.395f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 7 && Spawn7OK == true) {
Spawn7OK = false;
NewPos.X = -112.643f;
NewPos.Y = 62.103f;
NewPos.Z = 6.398f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 8 && Spawn8OK == true) {
Spawn8OK = false;
NewPos.X = 43.295f;
NewPos.Y = -14.815f;
NewPos.Z = 7.436f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 9 && Spawn9OK == true) {
Spawn9OK = false;
NewPos.X = 15.751f;
NewPos.Y = -2.089f;
NewPos.Z = 7.435f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 10 && Spawn10OK == true) {
Spawn10OK = false;
NewPos.X = 52.608f;
NewPos.Y = -39.092f;
NewPos.Z = 7.791f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 11 && Spawn11OK == true) {
Spawn11OK = false;
NewPos.X = 80.859f;
NewPos.Y = -56.376f;
NewPos.Z = 7.729f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 12 && Spawn12OK == true) {
Spawn12OK = false;
NewPos.X = 116.617f;
NewPos.Y = -81.048f;
NewPos.Z = 13.914f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 13 && Spawn13OK == true) {
Spawn13OK = false;
NewPos.X = 79.490f;
NewPos.Y = -104.677f;
NewPos.Z = 8.127f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 14 && Spawn14OK == true) {
Spawn14OK = false;
NewPos.X = 50.144f;
NewPos.Y = -125.766f;
NewPos.Z = 7.955f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 15 && Spawn15OK == true) {
Spawn15OK = false;
NewPos.X = 16.947f;
NewPos.Y = -120.988f;
NewPos.Z = 7.687f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 16 && Spawn16OK == true) {
Spawn16OK = false;
NewPos.X = 11.989f;
NewPos.Y = -152.867f;
NewPos.Z = 7.948f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 17 && Spawn17OK == true) {
Spawn17OK = false;
NewPos.X = -22.353f;
NewPos.Y = -132.540f;
NewPos.Z = 7.454f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 18 && Spawn18OK == true) {
Spawn18OK = false;
NewPos.X = 57.510f;
NewPos.Y = -67.566f;
NewPos.Z = 14.853f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 19 && Spawn19OK == true) {
Spawn19OK = false;
NewPos.X = 23.502f;
NewPos.Y = -64.923f;
NewPos.Z = 4.797f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 20 && Spawn20OK == true) {
Spawn20OK = false;
NewPos.X = 93.051f;
NewPos.Y = -24.288f;
NewPos.Z = 13.734f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 21 && Spawn21OK == true) {
Spawn21OK = false;
NewPos.X = 140.336f;
NewPos.Y = -35.065f;
NewPos.Z = 7.851f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 22 && Spawn22OK == true) {
Spawn22OK = false;
NewPos.X = 147.182f;
NewPos.Y = -6.957f;
NewPos.Z = 6.786f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 23 && Spawn23OK == true) {
Spawn23OK = false;
NewPos.X = 168.905f;
NewPos.Y = 21.064f;
NewPos.Z = 7.871f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 24 && Spawn24OK == true) {
Spawn24OK = false;
NewPos.X = 146.889f;
NewPos.Y = 51.662f;
NewPos.Z = 6.610f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 25 && Spawn25OK == true) {
Spawn25OK = false;
NewPos.X = 98.962f;
NewPos.Y = 86.684f;
NewPos.Z = 0.241f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 26 && Spawn26OK == true) {
Spawn26OK = false;
NewPos.X = 67.592f;
NewPos.Y = 7.455f;
NewPos.Z = -0.002f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 27 && Spawn27OK == true) {
Spawn27OK = false;
NewPos.X = 21.731f;
NewPos.Y = 71.355f;
NewPos.Z = 1.098f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 28 && Spawn28OK == true) {
Spawn28OK = false;
NewPos.X = 19.450f;
NewPos.Y = 123.659f;
NewPos.Z = -0.029f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 29 && Spawn29OK == true) {
Spawn29OK = false;
NewPos.X = -91.728f;
NewPos.Y = -1.108f;
NewPos.Z = 0.005f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 30 && Spawn30OK == true) {
Spawn30OK = false;
NewPos.X = -64.635f;
NewPos.Y = -82.141f;
NewPos.Z = 0.263f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 31 && Spawn31OK == true) {
Spawn31OK = false;
NewPos.X = -15.416f;
NewPos.Y = -12.575f;
NewPos.Z = 0.041f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 32 && Spawn32OK == true) {
Spawn32OK = false;
NewPos.X = -13.090f;
NewPos.Y = -73.559f;
NewPos.Z = -0.003f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
// If none are available then loop again until the conditions are met (chances are very slim)
else goto Spawn;
char param[5];
sprintf(param,"%d",RandomSpawn);
// Once the position is choosen then create an object and attach the spawn refresh code to it
GameObject *Refresh = Commands->Create_Object("Invisible_Object",NewPos);
Commands->Attach_Script(Refresh,"KAK_DM_Refresh_Spawn",param);
// Move the player to there new spawn location
Commands->Set_Position(obj,NewPos);
}
else if (strstr(Data->CurrMap,"C&C_Canyon")) {
// check if the spawn boolean allows you to spawn there and if the random number equals 1
// I won't bother writing comments for the rest, you get the idea...
if (RandomSpawn == 1 && Spawn1OK == true) {
// Set the allowed to spawn as false (this will ensure that no one else can spawn at the same place as you when they die)
Spawn1OK = false;
// Set the position of where they are to be moved to
NewPos.X = -74.112f;
NewPos.Y = 104.265f;
NewPos.Z = 0.000f;
// create a little explosion when they spawn
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 2 && Spawn2OK == true) {
Spawn2OK = false;
NewPos.X = 13.778f;
NewPos.Y = 125.087f;
NewPos.Z = 4.651f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 3 && Spawn3OK == true) {
Spawn3OK = false;
NewPos.X = -37.199f;
NewPos.Y = 109.046f;
NewPos.Z = 0.000f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 4 && Spawn4OK == true) {
Spawn4OK = false;
NewPos.X = -87.891f;
NewPos.Y = 99.151f;
NewPos.Z = 14.493f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 5 && Spawn5OK == true) {
Spawn5OK = false;
NewPos.X = -72.725f;
NewPos.Y = 17.930f;
NewPos.Z = 18.135f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 6 && Spawn6OK == true) {
Spawn6OK = false;
NewPos.X = -86.858f;
NewPos.Y = -13.849f;
NewPos.Z = 4.952f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 7 && Spawn7OK == true) {
Spawn7OK = false;
NewPos.X = -96.162f;
NewPos.Y = -16.464f;
NewPos.Z = 11.197f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 8 && Spawn8OK == true) {
Spawn8OK = false;
NewPos.X = -71.342f;
NewPos.Y = -18.366f;
NewPos.Z = 18.494f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 9 && Spawn9OK == true) {
Spawn9OK = false;
NewPos.X = -102.372f;
NewPos.Y = -115.827f;
NewPos.Z = 16.668f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 10 && Spawn10OK == true) {
Spawn10OK = false;
NewPos.X = -62.311f;
NewPos.Y = -61.373f;
NewPos.Z = 2.985f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 11 && Spawn11OK == true) {
Spawn11OK = false;
NewPos.X = 19.985f;
NewPos.Y = -57.477f;
NewPos.Z = 3.001f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 12 && Spawn12OK == true) {
Spawn12OK = false;
NewPos.X = 39.541f;
NewPos.Y = -128.044f;
NewPos.Z = -10.475f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 13 && Spawn13OK == true) {
Spawn13OK = false;
NewPos.X = -4.171f;
NewPos.Y = -111.624f;
NewPos.Z = -10.475f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 14 && Spawn14OK == true) {
Spawn14OK = false;
NewPos.X = -90.322f;
NewPos.Y = -139.205f;
NewPos.Z = -0.001f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 15 && Spawn15OK == true) {
Spawn15OK = false;
NewPos.X = -85.972f;
NewPos.Y = -91.692f;
NewPos.Z = 0.292f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 16 && Spawn16OK == true) {
Spawn16OK = false;
NewPos.X = -3.225f;
NewPos.Y = -113.586f;
NewPos.Z = -0.000f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 17 && Spawn17OK == true) {
Spawn17OK = false;
NewPos.X = -18.191f;
NewPos.Y = -71.458f;
NewPos.Z = 0.000f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 18 && Spawn18OK == true) {
Spawn18OK = false;
NewPos.X = 65.891f;
NewPos.Y = -58.523f;
NewPos.Z = 1.922f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 19 && Spawn19OK == true) {
Spawn19OK = false;
NewPos.X = 68.835f;
NewPos.Y = -27.321f;
NewPos.Z = 4.353f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 20 && Spawn20OK == true) {
Spawn20OK = false;
NewPos.X = -34.559f;
NewPos.Y = -0.757f;
NewPos.Z = 1.438f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 21 && Spawn21OK == true) {
Spawn21OK = false;
NewPos.X = 0.009f;
NewPos.Y = 28.818f;
NewPos.Z = 0.000f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 22 && Spawn22OK == true) {
Spawn22OK = false;
NewPos.X = 61.807f;
NewPos.Y = 16.806f;
NewPos.Z = 0.000f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 23 && Spawn23OK == true) {
Spawn23OK = false;
NewPos.X = 33.999f;
NewPos.Y = 64.939f;
NewPos.Z = 2.998f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 24 && Spawn24OK == true) {
Spawn24OK = false;
NewPos.X = 73.947f;
NewPos.Y = 52.360f;
NewPos.Z = 0.000f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 25 && Spawn25OK == true) {
Spawn25OK = false;
NewPos.X = 65.242f;
NewPos.Y = 124.350f;
NewPos.Z = 0.000f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 26 && Spawn26OK == true) {
Spawn26OK = false;
NewPos.X = 13.812f;
NewPos.Y = 106.224f;
NewPos.Z = 0.000f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 27 && Spawn27OK == true) {
Spawn27OK = false;
NewPos.X = 25.494f;
NewPos.Y = 36.016f;
NewPos.Z = 1.363f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 28 && Spawn28OK == true) {
Spawn28OK = false;
NewPos.X = 4.355f;
NewPos.Y = 30.857f;
NewPos.Z = 3.342f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 29 && Spawn29OK == true) {
Spawn29OK = false;
NewPos.X = -27.061f;
NewPos.Y = 50.745f;
NewPos.Z = 2.213f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 30 && Spawn30OK == true) {
Spawn30OK = false;
NewPos.X = -82.431f;
NewPos.Y = 18.398f;
NewPos.Z = 2.920f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 31 && Spawn31OK == true) {
Spawn31OK = false;
NewPos.X = -96.335f;
NewPos.Y = 42.151f;
NewPos.Z = 12.036f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 32 && Spawn32OK == true) {
Spawn32OK = false;
NewPos.X = -83.384f;
NewPos.Y = -57.888f;
NewPos.Z = 3.854f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
// If none are available then loop again until the conditions are met (chances are very slim)
else goto Spawn;
char param[5];
sprintf(param,"%d",RandomSpawn);
// Once the position is choosen then create an object and attach the spawn refresh code to it
GameObject *Refresh = Commands->Create_Object("Invisible_Object",NewPos);
Commands->Attach_Script(Refresh,"KAK_DM_Refresh_Spawn",param);
// Move the player to there new spawn location
Commands->Set_Position(obj,NewPos);
}
else if (strstr(Data->CurrMap,"C&C_Field")) {
// check if the spawn boolean allows you to spawn there and if the random number equals 1
// I won't bother writing comments for the rest, you get the idea...
if (RandomSpawn == 1 && Spawn1OK == true) {
// Set the allowed to spawn as false (this will ensure that no one else can spawn at the same place as you when they die)
Spawn1OK = false;
// Set the position of where they are to be moved to
NewPos.X = 5.273f;
NewPos.Y = 57.273f;
NewPos.Z = 0.528f;
// create a little explosion when they spawn
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 2 && Spawn2OK == true) {
Spawn2OK = false;
NewPos.X = 15.026f;
NewPos.Y = 16.863f;
NewPos.Z = 4.729f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 3 && Spawn3OK == true) {
Spawn3OK = false;
NewPos.X = 65.161f;
NewPos.Y = 11.431f;
NewPos.Z = 0.301f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 4 && Spawn4OK == true) {
Spawn4OK = false;
NewPos.X = -5.390f;
NewPos.Y = -3.360f;
NewPos.Z = 3.262f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 5 && Spawn5OK == true) {
Spawn5OK = false;
NewPos.X = -19.356f;
NewPos.Y = 42.073f;
NewPos.Z = 0.010f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 6 && Spawn6OK == true) {
Spawn6OK = false;
NewPos.X = -37.691f;
NewPos.Y = -33.976f;
NewPos.Z = 5.244f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 7 && Spawn7OK == true) {
Spawn7OK = false;
NewPos.X = -51.139f;
NewPos.Y = 32.783f;
NewPos.Z = -0.558f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 8 && Spawn8OK == true) {
Spawn8OK = false;
NewPos.X = -67.228f;
NewPos.Y = 94.305f;
NewPos.Z = 0.296f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 9 && Spawn9OK == true) {
Spawn9OK = false;
NewPos.X = -90.969f;
NewPos.Y = 54.851f;
NewPos.Z = 0.019f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 10 && Spawn10OK == true) {
Spawn10OK = false;
NewPos.X = -141.506f;
NewPos.Y = 14.592f;
NewPos.Z = -3.155f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 11 && Spawn11OK == true) {
Spawn11OK = false;
NewPos.X = -122.929f;
NewPos.Y = 74.229f;
NewPos.Z = 0.042f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 12 && Spawn12OK == true) {
Spawn12OK = false;
NewPos.X = -85.974f;
NewPos.Y = -31.588f;
NewPos.Z = -11.751f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 13 && Spawn13OK == true) {
Spawn13OK = false;
NewPos.X = -160.826f;
NewPos.Y = -69.883f;
NewPos.Z = 2.519f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 14 && Spawn14OK == true) {
Spawn14OK = false;
NewPos.X = -168.499f;
NewPos.Y = -104.218f;
NewPos.Z = -12.265f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 15 && Spawn15OK == true) {
Spawn15OK = false;
NewPos.X = -141.832f;
NewPos.Y = -96.085f;
NewPos.Z = -10.759f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 16 && Spawn16OK == true) {
Spawn16OK = false;
NewPos.X = -147.463f;
NewPos.Y = -126.542f;
NewPos.Z = -14.345f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 17 && Spawn17OK == true) {
Spawn17OK = false;
NewPos.X = -72.952f;
NewPos.Y = -82.345f;
NewPos.Z = -13.686f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 18 && Spawn18OK == true) {
Spawn18OK = false;
NewPos.X = -122.497f;
NewPos.Y = -138.255f;
NewPos.Z = -12.000f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 19 && Spawn19OK == true) {
Spawn19OK = false;
NewPos.X = 80.301f;
NewPos.Y = -124.017f;
NewPos.Z = -9.642f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 20 && Spawn20OK == true) {
Spawn20OK = false;
NewPos.X = -21.169f;
NewPos.Y = -83.424f;
NewPos.Z = -8.311f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 21 && Spawn21OK == true) {
Spawn21OK = false;
NewPos.X = -60.923f;
NewPos.Y = -162.247f;
NewPos.Z = 1.291f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 22 && Spawn22OK == true) {
Spawn22OK = false;
NewPos.X = 6.720f;
NewPos.Y = -74.317f;
NewPos.Z = 0.026f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 23 && Spawn23OK == true) {
Spawn23OK = false;
NewPos.X = 17.820f;
NewPos.Y = -126.877f;
NewPos.Z = -0.242f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 24 && Spawn24OK == true) {
Spawn24OK = false;
NewPos.X = 60.634f;
NewPos.Y = -59.493f;
NewPos.Z = -0.008f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 25 && Spawn25OK == true) {
Spawn25OK = false;
NewPos.X = 92.997f;
NewPos.Y = -41.580f;
NewPos.Z = -0.001f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 26 && Spawn26OK == true) {
Spawn26OK = false;
NewPos.X = 33.287f;
NewPos.Y = -43.037f;
NewPos.Z = 0.000f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 27 && Spawn27OK == true) {
Spawn27OK = false;
NewPos.X = -100.528f;
NewPos.Y = -100.433f;
NewPos.Z = -14.311f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 28 && Spawn28OK == true) {
Spawn28OK = false;
NewPos.X = -91.876f;
NewPos.Y = -73.055f;
NewPos.Z = -14.025f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 29 && Spawn29OK == true) {
Spawn29OK = false;
NewPos.X = -50.385f;
NewPos.Y = -45.760f;
NewPos.Z = -13.872f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 30 && Spawn30OK == true) {
Spawn30OK = false;
NewPos.X = 2.853f;
NewPos.Y = -40.124f;
NewPos.Z = 0.0495f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 31 && Spawn31OK == true) {
Spawn31OK = false;
NewPos.X = -75.674f;
NewPos.Y = -78.536f;
NewPos.Z = -8.954f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
else if (RandomSpawn == 32 && Spawn32OK == true) {
Spawn32OK = false;
NewPos.X = 67.757f;
NewPos.Y = -97.144f;
NewPos.Z = 1.798f;
Commands->Create_Explosion("Explosion_Crate_Large",NewPos,0);
}
// If none are available then loop again until the conditions are met (chances are very slim)
else goto Spawn;
char param[5];
sprintf(param,"%d",RandomSpawn);
// Once the position is choosen then create an object and attach the spawn refresh code to it
GameObject *Refresh = Commands->Create_Object("Invisible_Object",NewPos);
Commands->Attach_Script(Refresh,"KAK_DM_Refresh_Spawn",param);
// Move the player to there new spawn location
Commands->Set_Position(obj,NewPos);
}
}
http://www.wittebolx.com
[Updated on: Wed, 30 January 2008 04:36] Report message to a moderator
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Server Side Hunt The Player
By: reborn on Fri, 25 January 2008 04:30
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Re: Server Side Hunt The Player
By: renalpha on Fri, 25 January 2008 04:35
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Re: Server Side Hunt The Player
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Re: Server Side Hunt The Player
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Re: Server Side Hunt The Player
By: renalpha on Fri, 25 January 2008 04:41
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Re: Server Side Hunt The Player
By: Lone0001 on Fri, 25 January 2008 09:06
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Re: Server Side Hunt The Player
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Re: Server Side Hunt The Player
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Re: Server Side Hunt The Player
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Re: Server Side Hunt The Player
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Re: Server Side Hunt The Player
By: reborn on Fri, 25 January 2008 14:41
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Re: Server Side Hunt The Player
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Re: Server Side Hunt The Player
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Re: Server Side Hunt The Player
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Re: Server Side Hunt The Player
By: Xpert on Tue, 29 January 2008 14:47
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Re: Server Side Hunt The Player
By: cmatt42 on Mon, 28 January 2008 03:53
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Re: Server Side Hunt The Player
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Re: Server Side Hunt The Player
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Re: Server Side Hunt The Player
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Re: Server Side Hunt The Player
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Re: Server Side Hunt The Player
By: reborn on Mon, 28 January 2008 14:53
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Re: Server Side Hunt The Player
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Re: Server Side Hunt The Player
By: reborn on Tue, 29 January 2008 06:57
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Re: Server Side Hunt The Player
By: reborn on Tue, 29 January 2008 09:22
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Re: Server Side Hunt The Player
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Re: Server Side Hunt The Player
By: reborn on Wed, 30 January 2008 03:36
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Re: Server Side Hunt The Player
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Re: Server Side Hunt The Player
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Re: Server Side Hunt The Player
By: reborn on Wed, 30 January 2008 05:06
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Re: Server Side Hunt The Player
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Re: Server Side Hunt The Player
By: reborn on Thu, 31 January 2008 15:39
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Re: Server Side Hunt The Player
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Re: Server Side Hunt The Player
By: mvrtech on Mon, 04 February 2008 15:08
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Re: Server Side Hunt The Player
By: reborn on Mon, 04 February 2008 16:52
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Re: Server Side Hunt The Player
By: reborn on Mon, 04 February 2008 17:09
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Re: Server Side Hunt The Player
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Re: Server Side Hunt The Player
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Re: Server Side Hunt The Player
By: mvrtech on Tue, 05 February 2008 14:16
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Re: Server Side Hunt The Player
By: reborn on Tue, 05 February 2008 14:39
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Re: Server Side Hunt The Player
By: cnc95fan on Tue, 05 February 2008 14:52
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Re: Server Side Hunt The Player
By: mvrtech on Tue, 05 February 2008 16:31
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Re: Server Side Hunt The Player
By: Lone0001 on Tue, 05 February 2008 16:44
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Re: Server Side Hunt The Player
By: mvrtech on Wed, 06 February 2008 13:28
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Re: Server Side Hunt The Player
By: reborn on Thu, 07 February 2008 20:24
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Re: Server Side Hunt The Player
By: Lone0001 on Thu, 07 February 2008 20:46
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Re: Server Side Hunt The Player
By: mvrtech on Sat, 09 February 2008 09:02
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Re: Server Side Hunt The Player
By: LR01 on Sat, 09 February 2008 10:29
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Re: Server Side Hunt The Player
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Re: Server Side Hunt The Player
By: reborn on Tue, 21 July 2009 22:26
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Re: Server Side Hunt The Player
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Re: Server Side Hunt The Player
By: reborn on Fri, 24 July 2009 04:07
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