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Re: Server Side Hunt The Player [message #314587 is a reply to message #314412] Wed, 30 January 2008 03:28 Go to previous messageGo to previous message
wittebolx is currently offline  wittebolx
Messages: 332
Registered: May 2007
Location: the netherlands
Karma:
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reborn wrote on Tue, 29 January 2008 17:22

Change the RandomSpawnCharacter array to model names instead of preset names, like this:

// Note that I havn't included the .w3d file extension
char *RandomSpawnCharacter[3][1] = {
	{ "trike" },
	{ "clown" },
	{ "dino" },

};


Change the MDB_SSGM_Player::Created part of your code to look like this:
(comments have been added for you to follow)


void MDB_SSGM_Player::Created(GameObject *obj) {
/////////////////////////////////////////////////////////////////////////////
// This line of code ensures that the player uses the hard-coded spawn points, 
// as the nuetral team does not have any apart from 0,0,0
RequestSpawn(obj);
/////////////////////////////////////////////////////////////////////////////
// This code here ensures a random number is drawn between 1 and 100
int Rnd	= Commands->Get_Random_Int(1,100);
/////////////////////////////////////////////////////////////////////////////
// declare and initialise Index as 0, Index will be the number used to choose a model from the model array
int Index = 0;
/////////////////////////////////////////////////////////////////////////////
// code to get a random number for Index
//This code here basically changes the chances of the model your character gets set to
//Instead of drawing a random number between one and three (meaning you would have an equal chance of getting any model)
//This code makes sure the greatest chance is of getting Index 1, followed by Index 0, then Index 2.
                if (Rnd	<= 10) Index = 2;
		else if	(Rnd<=60) Index	= 1;
		else if	(Rnd<=80) Index	= 0;

/////////////////////////////////////////////////////////////////////////////
// This code sets the model of the player, using Index as the random number
// but using the array of models made earlier for it's list
//Commands->Set_Model(obj,RandomSpawnCharacter[Index][0]);
////////////////////////////////////////////////////////////////////////////
	if (Settings->ForceTeam != -1) {
		if (Commands->Get_Player_Type(obj) != Settings->ForceTeam) {
			Change_Team(obj,Settings->ForceTeam);
			return;
		}
	}
//etc etc etc



Also please note, the download has now changed to include support for CnC_Under.mix.



i managed to add all mission maps to the .dll with 32 spawn points per map.
also renamed the Hunt the Player Mode to DM
reason: more people.
added !pt command so people can buy normal characters like from the Purchase terminal.
added weapon spawn points.

*still need to figure out the random character spawn, because it gives some problems.
* need to find a way for the credit tick rate to enable.
* need to fix bug where you change character as the infected player, the DNA thing will not disappear.



 
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