Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » [script]Code Release - Kamikaze Suit Crate
Re: Code Release - Kamikaze Suit Crate [message #312833 is a reply to message #302900] Tue, 22 January 2008 01:20 Go to previous messageGo to previous message
wittebolx is currently offline  wittebolx
Messages: 332
Registered: May 2007
Location: the netherlands
Karma:
Recruit
reborn wrote on Thu, 13 December 2007 19:04

Yeah, sorry math Sad


Anyway, madrocks...


class sbhChatCommand : public ChatCommandClass {
	void Triggered(int ID,const TokenClass &Text,int ChatType) {
		GameObject *obj = Get_GameObj(ID);
float Credits = Commands->Get_Money(obj);
int Team = Get_Object_Type(obj);
GameObject *hon = Find_Soldier_Factory(0);
Vector3 position;
position = Commands->Get_Position(obj);
if(hon){
if(Credits >= 2000 && (Team == 0) ){
	Commands->Give_Money(obj,-2000,false);
Change_Character(obj,"CnC_Nod_FlameThrower_2SF");
Commands->Set_Position(obj,position);
	}
else{
Console_Input(StrFormat("ppage %d You have not been charged for this purchase because you did not meet requirements.",Get_Player_ID(obj)).c_str());		
}
}
	}
};
ChatCommandRegistrant<sbhChatCommand> sbhChatCommandReg("!sbh",CHATTYPE_TEAM,0,GAMEMODE_AOW);



I havn't looked at your code yet hex, looking foward to it Smile


you can still use this command when hand of nod is dead.
would this work?

GameObject *hon = Find_Soldier_Factory(0);
Vector3 position;
position = Commands->Get_Position(obj);
if Is_Building_Dead(GameObject *hon);


 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Editing Reborn
Next Topic: How to add an OBGun in SSGM
Goto Forum:
  


Current Time: Wed Feb 12 16:24:34 MST 2025

Total time taken to generate the page: 0.01144 seconds