Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Tiberium
Re: Tiberium [message #305733 is a reply to message #305692] Wed, 26 December 2007 16:54 Go to previous messageGo to previous message
Trio is currently offline  Trio
Messages: 34
Registered: July 2007
Location: USA, Oregon
Karma:
Recruit
Jeep Rubi wrote on Wed, 26 December 2007 15:18

You would need to either have it as a flat texture replacement or only custom maps could have it.

What about remodeling the tib spikes into a group of tib spikes from cnc3? and then skinning the flat part that isn't covered by tib spikes could just be something relevant.
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: hud for Dreganius
Next Topic: Raveshaw throw
Goto Forum:
  


Current Time: Fri Oct 18 19:00:52 MST 2024

Total time taken to generate the page: 0.00895 seconds