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Re: Gmax/Max - animate visibility of an object [message #302363 is a reply to message #275065] Mon, 10 December 2007 13:47 Go to previous messageGo to previous message
Slave is currently offline  Slave
Messages: 607
Registered: December 2006
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Colonel
I dont know how to animate really.
I just assumed that if I named and set everything right in the gmax file, it would cooperate with the existing animations.

I'm having the same issue when exporting the sample sniper rifle in the modtools folder.

So maybe if someone is willing to help, I could send that person the gmax file to get it fixed. If so, gracias.
 
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