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Re: AI waypath [message #298240 is a reply to message #297882] Thu, 22 November 2007 09:28 Go to previous messageGo to previous message
The Elite Officer is currently offline  The Elite Officer
Messages: 602
Registered: September 2007
Location: Chapel Hill, North Caroli...
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The Elite Officer wrote on Tue, 20 November 2007 11:38

Lies, I attached the JFW_Follow_Waypath script to a vech and it followed a waypath just fine, in fact I noticed I never need to run pathfind, even with the harvy. I just have to lay the path and it does it by itself with no pathfind. Anyway I was also using CPU_Neo_Vehicle script on all the vechs besides the hrarvys.


You did not read my message fully, I said that I NEVER need to do the pathfind, it seems to work without it.


The reason Uranus is tilted 90 degrees is because god got angry and kicked it over.....
 
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