Re: Shadows [message #297984 is a reply to message #297951] |
Tue, 20 November 2007 19:03 |
nopol10
Messages: 1043 Registered: February 2005 Location: Singapore
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General (1 Star) |
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There's another way to cast shadows forcefully onto terrain. Create a box or object that hangs over the whole map and in the W3D Tools check Hide and Shadow. The box will then cast a shadow.
I think that doing this on Hourglass would not work as the shadows that the buildings cast are "baked" onto the texture (ie. lightmap) so the shadows will still be there.
nopol10=Nopol=nopol(GSA)
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