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anti vehicle theft [message #29795] Wed, 09 July 2003 12:46 Go to previous messageGo to previous message
Titan1x77 is currently offline  Titan1x77
Messages: 1086
Registered: February 2003
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General (1 Star)
General Havoc


As for getting in the harvester I am not too sure. You could have a new character called a Harvester Driver that is resistant to tiberian to solve the getting in and out.

For the enemy stealing it i can't think how to stop that right at the moment. I can't remember any scripts that allow that. The only way i can think is to make the harvester proxy in an "invisible door" that opens with a keycard. The door would have physical collision only and surrond the harvester. the 2nd frame of the door animation would open it if you have a keycard.

_General Havoc


Exactly what i was going to do...replace sydney with a gdi chemical trooper or make a new sydny in a tiberium suit and keep her original weapon...and rename the troopers to harvester driver's....i think i'd have to use a new string to change the name to harvy driver though..but that was my idea on getting in and out....Just need to find a way to keep it as GDI's or Nod's once you get out...as for the gun...a SBH could run up and steal it if he was cloaked...or a mad rush of chem troopers could make it.
 
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