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How to set up a build environment for compiling the scripts.dll [message #296486] Mon, 12 November 2007 20:51 Go to previous message
jonwil is currently offline  jonwil
Messages: 3557
Registered: February 2003
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General (3 Stars)

To get set up to compile the custom scripts.dll (including SSGM) you need to do the following:

If you have Visual C++ 2005 other than Express Edition (i.e. professional edition or whatever), do this:
1.Install Visual C++ 2005, install it. Make sure to select the following options:
Win32 Platform SDK Tools
Visual C++ Run-Time Libraries (select all of the options underneath that)
2.Download the DirectX SDK from here:
     http://www.microsoft.com/downloads/details.aspx?familyid=C72D9F1E-53F3-4747-8490 -6801D8E8B4EF
and install it into the default folder. You need this version (if you have something older or newer it may not work). You do not need it if you are compiling SSGM or another server-side mod (as its only used by shaders.dll)
3.Open the scripts.sln file in Visual C++ (or SSGM.sln if its SSGM). Go to tools-options. Then select "Projects and Solutions" and then "Visual C++ Directories". Under "Include files" add "C:\Program Files\Microsoft DirectX SDK (August 2006)\Include". Under "library files" add "C:\Program Files\Microsoft DirectX SDK (August 2006)\Lib\x86"
4.Build the scripts.dll. You should get no errors. If you get errors, post them in this thread and I will help work out why they are happening.

If you do not have Visual C++ (or only have express edition)
1.Go here:
http://msdn2.microsoft.com/en-au/express/aa700735.aspx Download and install Visual C++ 2005 Express Edition.
2.Go here:
http://msdn2.microsoft.com/en-us/express/aa700755.aspx Download and install the Microsoft Platform SDK (as mentioned there). Make sure you follow ALL the instructions (including the ones about setting up paths and editing configuration files)
3.Download the DirectX SDK from here:
     http://www.microsoft.com/downloads/details.aspx?familyid=C72D9F1E-53F3-4747-8490 -6801D8E8B4EF
and install it into the default folder. You need this version (if you have something older or newer it may not work). You do not need it if you are compiling SSGM or another server-side mod (as its only used by shaders.dll)
4.Open the scripts.sln file in Visual C++ (or SSGM.sln if its SSGM). Go to tools-options. Then select "Projects and Solutions" and then "Visual C++ Directories". Under "Include files" add "C:\Program Files\Microsoft DirectX SDK (August 2006)\Include". Under "library files" add "C:\Program Files\Microsoft DirectX SDK (August 2006)\Lib\x86"
5.Build the scripts.dll. You should get no errors. If you get errors, post them in this thread and I will help work out why they are happening.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies

[Updated on: Wed, 24 January 2024 12:36] by Moderator

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